After giving the game a cursory glance, it appears to have been made in Unity. The good news is that being made in Unity probably means that modding should be feasible; the bad news is that I haven’t worked with Unity to make mods. However, I’ll keep an eye out for any of them that do end up coming out for the game.
As for a standalone title, I’ve been thinking about the successes and failures of the game’s loop, the different expectations for something meant for this community, and the technical difficulties of making a game of that sort. Moreover, it’s always good to keep one’s ambitions in check, so I’ve had to evaluate if I would be biting more than I can chew. On that end, I’ve been programming and drawing for several years, but I haven’t made any games that were meant to last more than ten minutes or art made to appeal to this kind of community. Ahem, but we can put that aside for now.
If I am to work on a standalone title, managing and communicating with other characters would be the main aspect of the game that I’d like to keep; of course, a similar setting could be used. On the other hand, while I can understand why NEEDY STREAMER OVERLOAD was made this way, I’d prefer having an unlimited number of days and the ability to perform more actions per day, especially since some actions are restricted to certain parts of the day. Ah, there’s quite a bit more that I’ve been thinking about, but I’ll bring up those ideas once I deem them as a bit more organized than they currently are.
Having said all of that, I wouldn’t need to post about my ideas here if I merely wanted to make something for myself, so I have a couple of questions for anyone who might be interested in a standalone game of this kind. First of all, how much would visuals be appreciated for the game? On my end, given the choice between bad visuals and none at all, I’d choose the latter; my imagination can handle the rest. As I previously mentioned, while I can draw, I don’t think that I’d be able to pull off what would be needed for the game, which makes the inclusion of visuals problematic. Secondly, should there be character customization? If so, how deep should it go? Should it only include the character’s looks or also have aspects of their personality with which to mess around? Finally, what should the game focus on? Of course, its content would have to include weight gain or something of that sort, but as long as it’s done well, I don’t mind having other pieces of content to go through, especially if it helps develop the characters therein.
Those were some of the questions that came to mind, but if any of you have some for me or other members of the community that you deem applicable, please make them.