Neon Dreams

I could be wrong, but I think it’s more an issue of their display not being 16:9 (images are 1600x720, 20:9).

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My Android version is 13, and yes my screen is 20:9

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Ah, that makes sense. I have nothing to debug then! :slight_smile:

Wonderful game! Story is fluent and well ritten. Hacking game is bit repetetive but its just Gain Jam game and little project, but in my opinion it has great potential for full-fledged game. I was a little sceptical about speking characters but i was wrong, it was great to hear Iris. This game convinced me to try Housewife Symulator. Thank you @AnonymooseProduction for your WG games!

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autohotkey script to rapid fire left or right when they’re held down… in case anyone is interested :stuck_out_tongue:

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.


#IfWinActive, ahk_class UnityWndClass

!Left::
RepeatKey := !RepeatKey
If RepeatKey
	SetTimer, SendTheKey, 50	; The "100" here is the number of milliseconds between repeats.
Else
	SetTimer, SendTheKey, Off
Return

SendTheKey:
SendInput {Left}
Return


!Right::
RepeatKey2 := !RepeatKey2
If RepeatKey2
	SetTimer, SendTheKey2, 50	; The "100" here is the number of milliseconds between repeats.
Else
	SetTimer, SendTheKey2, Off
Return

SendTheKey2:
SendInput {Right}
Return

Edit: to clarify this is autohotkey https://www.autohotkey.com/ it’s something I often will use for like idle games or whatever, I falsely assumed everyone knew what it was :stuck_out_tongue:

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Will this work on android too?

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There’s an android version on itch (the download link from the first post.)

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I just finished the game, it was actually pretty good!
Normally I don’t have the attention span for visual novels, but this game was one I managed to stick through thanks to the minigame, the voice acting, and the story altogether. It was like playing Valhalla again, but i get to fatten people up (Or just Iris in this case) XD

My only complaint is how imprecise the minigame feels sometimes. I would be spamming the corresponding button but the symbol would just go on through like I hadn’t, despite me purchasing upgrades. I figure it’s an issue with the game engine since it’s probably not build for something like this, but still. Also, a quick suggestion, but maybe you can put a reticle near the bottom of the screen to show where the player can change their direction. Could probably help with the imprecision a teeny bit.

Hopefully you get good results for the game jam with this : D

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So probably everyone else has thought of this, but the best results from 0.5b is to wait until the very last day to spend any LUMS

so far you just get a reminder text about that week’s dept and I believe that as long as the player actually has that amount the game won’t end. This way as you play through the game and unlock more heist, you should have just enough now to afford an upgrade for both Lynx and Iris, and hopefully enough food to get her towards the next size sprite. So it would go as such example you get the upgrade in week 1, by the end of week two you should be able to size up Iris and pay for her next upgrade

I only had enough time last night to get to week 3 with this process, but so far its working for myself to get all possible upgrades.

One more point about this game for @AnonymooseProduction the cost of food for Iris is jarring, 1000, 2500, 5000 are weird amounts, if it was simply 1000, 2000, 5000 I think would work out better as by the end of each week you tend to have even amounts of LUMS so unless its late game the player won’t have that extra 500LUMS to afford the second meal type for 25lbs

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It is the game that took me the longest but it is one of the best projects proposed for the jam, its design of characters, the story, the voices are heard somewhat flat, but it does not subtract anything from the experience.

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Yeah, I had to make food and upgrades costly because I only had time to make images for Iris to get up to her 5th size. I have 10 planned and have draft images, but need to finish them to release 0.6 and tune back that difficulty so you can get more chub more quickly! :smiley:

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Sorry if the voices were a bit flat! This was my first time voicing a VN and I tried my best, but have a lot to learn! :sweat_smile:

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its more that the one price is 2500 which is harder to work around with then the other two prices

ah so size 5 being the max size was more due to not having more sizes ready by the deadline, what are you using to make these models? I know its not honey select like your other projects

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Okay, that’s good feedback. Dating will get a complete revamp in a later update - but I’m not sure what it’ll look like yet. I’m at least going to have a date that’s unique for the story per size, but I think there’s a need to be able to see her stuffed at each size, so maybe I’ll have a cheap date option and an expensive one and just remove the 2500 cost one.

The images use Koikatsu for the base render. Afterwards I do a ton of editing and digital painting afterwards to make the image pop. It’s way more work than Honey Select - but the results are worth it!

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I hope dating gets more varied, as I understand it was due to time constraints but just going to the sushi restaurant for all amounts seemed a bit samey with no visual different. An idea would be have you take Iris to that sushi restaurant for a date, and then decide how much you want to spend on her meal the waitress could have different reactions to what menu Iris orders based on each amount paid

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this fun but repetitive game with the hacking mini-game that it employs, the story is quite interesting for a cyberpunk setting and i did manage to finish the game with level 5 hacking and 300+ Iris (though shame we can’t make her bigger)

Though a little tip for those wanting to try it, you can go down to day 0 as well to meet the debt owed in this game but pass that will likely be a bad end or a die consequence

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Don’t worry, if you did it all by yourself, the voices will sound very different to be the work of one person.

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I have a few different restaurants with more NPCs ready to go - but the time constraints restricted things. The plan is for you to be a regular at the sushi place (Iris’ favorite) with the waitress being shocked by her being noticeably larger each time.

Did they sound different? I know the “male” voices did. I got some humorous feedback on that! :rofl:

What did you think of the voice acting? Did it add to things? That was something new I wanted to try, but I’m not sure it was good enough to do again. :sweat_smile:

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Iris was well done I feel. Ember felt flat and rather than being a intimidating (I assume this was the goal) powerful woman, it felt like it missed the mark. The other voices didn’t feel as important and weren’t a big deal to me. They all did sound different enough from each other though.

I think Iris being voiced helped sell her personality and style, so for me it was additive. However the voices in general were so low that I had to cut the music and sfx down to atleast half to be able to hear them at max volume.

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