Oh hey there.
NEON is a 2D Sprite Based weight gain life sim with visual novel elements, all done in Unreal 4. At the moment, it’s super early on in development, but I’ve managed to get more than 2 lines of code written so I’m already winning in my books.
In it’s current state, It’s almost not just a glorified tech demo anymore. I just need to get around to building a few more systems and polish the game a little bit and it’ll feel like an actual game.
Planned Features
-Fleshed out weight gain system.
-Inflation system
-Combat system that involves using your weight to your advantage.
-Romanceable characters that can have their weight change throughout their story.
-Life simulator aspect (jobs, player home, etc.)
-Basic needs
-Transformations (horns, tails, cat ears etc.)
-Diverse customization.
-probably like 30 other things I’m forgetting lmao
V0.2 Changelog
Changelog
-Reworked entire dialogue and event system to be similar to the original 3d version (more of a Visual Novel style instead of the info dump)
-Modernised controls! (WASD and arrow key movement are now the way you move around.)
-Combat has been disabled for the time being (I’m going to put a lot more time into the backbone of the combat system this time around)
-Reworked the entire UI to make it consistent with pixel art style.
-Added new inventory system that doesn’t completely suck!
-Added music that changes depending on where you are on the map.
-Disabled the Tree event until next update.
-Added animation to the player character! (The sprite character will have some customization at some point)
-Added first face sprite for Himiko.
-Probably like 7 other things that I’m forgetting about
Link to Game Page:
If you like what I’m doing, consider supporting my patreon:
Will update the post with new information.
Have fun!