We are certainly planning to, but we haven’t decided on WHAT yet.
In the future, should we expect new characters with different stories, gameplay, and such?
Like an update to the game after it is released? And please elaborate more
Yeah and, for one character, say you play as a dragon, you can fly to certain places, but you could be inflated and miss your mark or you’re too weighed down to get to certain areas that will help you.
-
At the moment we are just planing to just have 4 different skins for one frog.
1.5 . If feel you are really into dragons, me too, dragons are cool, and I hope we really get to have dragons in the game, as an enemy or a friendly NPC but at the moment you will just be playing as a ninja frog.
- We already are thinking and working on the same inflation and weight concept that you are suggesting
Thank you for your question Beowolf! If I missed something don’t be afraid to ask again!
You’re welcome and thanks, honestly can’t wait to see this game come to fruition.
I hope to see you around Itch.io to play the demo on Monday Wolf!
Oooh there’s gonna be a demo on monday? I’m excited to see!
To be more percise it is going to be around Monday, but it might still come out on Monday. Who knows?
Will this be played in-browser or via download?
I think it is a download
I can’t wait.
In Taiwan, only 6 hours left until Monday.
Wha-
No, no that doesn’t count. I think for you it will be on Tuesday
Damn time travelers
Wait, that’s illegal…
Oops, game developer Goodlew has an important announcement to make:
Hello! I’m back with another update!
Some of you have probably been told that a demo will be released on September 9.
Unfortunately, the release must be delayed.
Our team has agreed that we’d rather give you guys a proper demo instead of a rushed one (on top of that my laptop’s screen broke…)
More details soon. Sorry!
P.S: Vore mechanics are starting to get shape!"
Well, better a late but good demo instead of a glitchy demo. I can’t wait to see the vore mechanics.
Things for being understanding about the whole deal. (I tried to say no, that’s too soon, but…)
Lets not play the blaming game, alright?
I know this is the wrong thread, but I have a suggestion; let’s get back on topic!
I’ll start, how large are the levels in the game? Are they the size of an average Metroid room or a Mario level? Somewhere in between? Does anybody have a better scale of size to use because this one feels way too reliant on people having played both games.
Thats the attitude Benevorelent!
The levels will not be as linear as in Mario, and I don’t think we will make them as big as Metroid’s, but I assure you that the levels will be quite hefty, and lengthy enough for you to explore.