OkuSim: A Cute Wife Simulator

That’s kinda cursed. Have people just been downloading these files one by one manually? I’ve been working on a mod manager and I was hoping to add version checking before posting, but I don’t want people to just download each mod file one by one. Here’s the mod manager: rpgmv-alicorn-mod-manager.zip (2.6 MB)

I wrote this in a ui framework I have no experience in and I haven’t polished anything yet, so I’d appreciate feedback. I also apparently know git a lot less than I thought I did. Also note I might break this in the future at some point, this is pretty experimental.

Here’s a small guide:

Guide

Note: I would suggest starting with a fresh OkuSim copy.
First, unzip this and run the exe.

Then, load a game. Click the circled button. This will open a folder chooser prompt. Choose the folder that contains the Game.exe file. This program will also try to automatically load the folder that it’s in on startup, so you can just place this next to the Game.exe and it will do this step automatically.

Next, change the modloader to “0.1.0”. Do this by clicking the circled “Change” button in the first screenshot, select the version from the dropdown, then click the apply button. You can close the popup when it succeeds. Note that loading the first time may take some time.


Confirm your “Mod Loader Version:” field reads “0.1.0”. Then, click the “Add Mod +” button. This will open a popup.

From this popup, enter the git url you want to install mods from. You probably want to use https://gitgud.io/matiastorres/okusim-mods for this. Then, click “Add”. This will pull up a list of mods, and may take some time.

Now, select the mod you want from the dropdown and click “Add Selected Mod”. When it finishes, you can close the popup. Repeat this for all mods you want.

Then, if everything worked, on the left hand side, you should see your installed mods. Click “Run” to launch the game. You can also just launch it regularly.

Some side notes, I moved the mods folder to www/alicorn/mods and the AlicornModLoader.log.txt file to www/alicorn/logs/modloader.log.txt. Heads up if you want to find the log file, manually install mods, or want to try patching games by hand.
Also the MoreSizes/ExtraSizes mod does not work. The code for it is an empty file. It does not function.

The ExtraSizes mod has basic functionality, but I haven’t tested anything and it doesn’t add a lot. I’d really suggest not using it. I fixed a bug that occurred when patching the bathroom mirror, so just delete the mod from the alicorn/mods folder and re-add it if you tried it earlier.

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Getting this error

When trying to enter the bathroom with the ExtraSizes mod on. Fixes?

super excited for future updates! Great demo

the ExtraSizes mod seems to have gotten an update with the note “Patch correct event for map 5”.
Try again with the new files to see if the issue have been resolved.

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Alicorn is now getting flagged by my antivirus

And WHERE can we find that mod?

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I’ve been grabbing them from here. I’m not sure if there’s other mods out there though.

I think I broke something lol. Hopefully this is a thing that can be fixed. I went from 100 to 1,000,000 fullness in a night.

Level 11 is intended to be “infinite”

How do you activate the mods? i did everything right as far as i know. put the js file into plugins, added the entry into the plugins js array with a comma and inserted the mods into the mods folder. Do i still start up the game from the exe file in the main directory? Or am i supposed to start it from somewhere else?

Edit: NVM i found the problem. If anyone else has trouble i’ll help

A tutorial would be appreciated. Not just for me, but others as well.

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Nr.1 Click on the link AND click on the link in the github page that brings you to the alicorn loader.

Follow the instructions, aka move the “AlicornModLoader.js” file into the “www/js/plugins” folder

The plugins folder and the plugins.js file are two different things, one is a folder, the other is a javascript file

Copy the extra command that is provided with the curly brackets and open the plugins.js file in OkuSim/www/js/ with a text editor (Any should do, i opened it with the basic windows editor, right click on the plugin.js file and open it with your editor of choice.)

It should look like this:


// Generated by RPG Maker.
// Do not edit this file directly.
var $plugins =
[
{“name”:“Community_Basic”,“status”:true,“description”:“Basic plugin for manipulating important parameters.”,“parameters”:{“cacheLimit”:“20”,“screenWidth”:“816”,“screenHeight”:“624”,“changeWindowWidthTo”:“”,“changeWindowHeightTo”:“”,“renderingMode”:“auto”,“alwaysDash”:“off”}},
{“name”:“MadeWithMv”,“status”:false,“description”:“Show a Splash Screen "Made with MV" and/or a Custom Splash Screen before going to main screen.”,“parameters”:{“Show Made With MV”:“true”,“Made with MV Image”:“MadeWithMv”,“Show Custom Splash”:“false”,“Custom Image”:“”,“Fade Out Time”:“120”,“Fade In Time”:“120”,“Wait Time”:“160”}},
{“name”:“Shiko_HorizontalChoices”,“status”:true,“description”:“Changes the choices commands so they are presented in horizontal order.”,“parameters”:{“Trigger Switch”:“200”}},
{“name”:“SRD_PictureChoices”,“status”:true,“description”:“Allows players to have the ability to select from a collection of pictures.”,“parameters”:{“Min Scale”:“0.8”,“Max Scale”:“1”,“Scaling Speed”:“0.04”,“Confirm Speed”:“0.2”,“Close Speed”:“0.4”}},
{“name”:“SRD_SuperToolsEngine”,“status”:true,“description”:“The heart of all maker-style plugins; it adds a playtesting editor that can be opened with F12.”,“parameters”:{“Connect Editor”:“true”,“Auto Open Window”:“false”,“Auto Move Window”:“true”,“Menu Editor Exempt List”:“["Window_BattleLog","Window_MapName"]”}},
{“name”:“SRD_HUDMaker”,“status”:true,“description”:“Allows developers to create their own map-based HUD through an in-game GUI window!”,“parameters”:{“Active Updating”:“false”,“Show During Events”:“transparent”,“Map Global Condition”:“”,“Battle Global Condition”:“”,“Disable Delete Key”:“true”}}
];


´Now, all we do is add this {“name”:“AlicornModLoader”,“status”: true,“description”:“a mod loader”,“parameters”:{}} at the end, with a comma before. If thats is difficult to understand, it just has to look like this, feel free to copy:


// Generated by RPG Maker.
// Do not edit this file directly.
var $plugins =
[
{“name”:“Community_Basic”,“status”:true,“description”:“Basic plugin for manipulating important parameters.”,“parameters”:{“cacheLimit”:“20”,“screenWidth”:“816”,“screenHeight”:“624”,“changeWindowWidthTo”:“”,“changeWindowHeightTo”:“”,“renderingMode”:“auto”,“alwaysDash”:“off”}},
{“name”:“MadeWithMv”,“status”:false,“description”:“Show a Splash Screen "Made with MV" and/or a Custom Splash Screen before going to main screen.”,“parameters”:{“Show Made With MV”:“true”,“Made with MV Image”:“MadeWithMv”,“Show Custom Splash”:“false”,“Custom Image”:“”,“Fade Out Time”:“120”,“Fade In Time”:“120”,“Wait Time”:“160”}},
{“name”:“Shiko_HorizontalChoices”,“status”:true,“description”:“Changes the choices commands so they are presented in horizontal order.”,“parameters”:{“Trigger Switch”:“200”}},
{“name”:“SRD_PictureChoices”,“status”:true,“description”:“Allows players to have the ability to select from a collection of pictures.”,“parameters”:{“Min Scale”:“0.8”,“Max Scale”:“1”,“Scaling Speed”:“0.04”,“Confirm Speed”:“0.2”,“Close Speed”:“0.4”}},
{“name”:“SRD_SuperToolsEngine”,“status”:true,“description”:“The heart of all maker-style plugins; it adds a playtesting editor that can be opened with F12.”,“parameters”:{“Connect Editor”:“true”,“Auto Open Window”:“false”,“Auto Move Window”:“true”,“Menu Editor Exempt List”:“["Window_BattleLog","Window_MapName"]”}},
{“name”:“SRD_HUDMaker”,“status”:true,“description”:“Allows developers to create their own map-based HUD through an in-game GUI window!”,“parameters”:{“Active Updating”:“false”,“Show During Events”:“transparent”,“Map Global Condition”:“”,“Battle Global Condition”:“”,“Disable Delete Key”:“true”}},
{“name”:“AlicornModLoader”,“status”: true,“description”:“a mod loader”,“parameters”:{}}
];


After doing this remember to save the contents of the plugins.js file.

Now, the actual mods have to be extracted into OkuSim/www/alicorn/mods.

I’m pretty sure this folder is created if you do the previous steps and have started the game once, but in case it does not i will give you Instructions on how to make it yourself.

After doing this it should work. If the alicorn folder is not there you’ll have to make it. Make a folder called “alicorn” in OkuSim/www and make 2 folder inside of it. One is mods, and the other is logs. mods is by default empty and logs should have a text document in it if you started the game, and nothing if you didn’t. Start the game from the main directory and it should work.

I hope this helps, i tried to be very thorough with my explanation.

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it starts to a black screen for me even after following your instructions and copying in the code.

Do you have a video tutorial for this? I ended up deleting my mods because my laptop had identified alicorn as malware by mistake and I mistakenly believed it, now I don’t remember how exactly did I managed to get the mods to work, and if I remember correctly, I don’t have a saved version of my laptop with the mods (or the game itself for that matter) to use the good old “restore previous version” trick to get them back.

Edit: Nevermind, I forgot Alicorn Mod Manager.exe exists.

yo, uh, i want to sex, but the bed can’t handle it, how do i make the bed bigger or am i just stuck without ever having kids again? lmao
but otherwise this is a beautiful piece, #1 on my list

You need to make your character lose weight via the treadmill. Once she’s either at medium or slim stages, she can use the bed to make more kids.

Are there any more mods that anyone knows about? i have matiastorres’ mods already.

I did all of this but the mods don’t seem to work, what am I doing wrong?