Olive And The Ruby Bra

This location has a issue from moving between the sides, maybe you should move the block up.

Capture Getting To It Anyways2

Olive is also able to bypass the mountain path here, more of a tile issue or something than the previous one.

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Wow, didn’t expect a buncha pebbles would be the thing that gets the fat lady up the mountain. Either way, thank you for reminding me about the stuck event, I was meaning to have that placement for a while now since I’ve learned so much since then. Thank you very much! These fixes will be available in the next patch!

Its not a huge problem, but if you’re feeling creative, maybe you could use other areas that cause you to pass through tiles leading to secrets in the game itself. Or even some new dialogue from NPCs that don’t agree with the paths your taking. (did notice top right of the map had a lil entrance looking passage between rocks/could use this to get there as if you go right you’l land in that path)

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Oh yeah, up on the mountain? That’s for when you go to the mountains. : )

I don’t think I’ll be doing a lot of secret paths that require you to understand how RPG Maker tilesets work, I’d like to make lots of ones that are actually secretive, but also fit in where you’d find them. (and maybe you’d find them and won’t fit in, hehe)

Maybe if I’ll do Easter eggs, you’d have to do something like that. But then my ass would want to make it themed around whatever the Easter egg is.

During my gameplay though I have come across situations where I thought maybe it’d be a good idea to have more scenes/events happen depending on what you do. Upstairs for example in Lance’s room, going to the food storage normally just backs you out of it. (maybe you could do something with this by hiding more honey where the bakery quest boss used to be after defeating it, and then you could drink it if you feel real thirsty because its hard to take your eyes off of it, in the sense that its easily addicting, so having the honey during the event may just lead you to also think about drinks, etc.) There are other situations that little things could apply to as well, but for scenes that may end your game you could just add a savestate behind them. Like a “Would you like to save?” not from the hen but, the window pops up before a scene, and if you save, you can load back before the scene happened in the first place. Was wondering if that’d be an appropriate thing to suggest?

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I like the savestate before an event idea but the one problem I always have when it comes to the more creative fetish stuff is ‘does it make sense for this to happen’

Olive say what happened to Clarissa (Hypothetically that’s her name), Olive knows that mystic honey is addicting as all hell and when there’s none of it, there’s an insatiable hunger that follows. There may be hat small curse part of her that’s screaming 'do it do it’s but as of right now she can overcome that temptation, unless she’s forced into a situation like that. And again with the savestate thing, my ass wants to make saving make sense and since I did it with a talking cock then I’d want to continue that line of reality instead of breaking hell knows what rules I’ve made for this world. Sure I could come up with some reason why hen would want to follow olive somewhere, But there’s also something I can’t disclose that prevents her from doing that.

Now the basic idea of multiple outcomes happening based on what you’ve previously done? genius I love it I can do it but that’s going to cause a lot of problems with the way my brain works. Here’s an example, Talking to a goblin you’ve done the bakery quest, you’ve seen a goblin before, brings open a whole new topic. But it inevitably has to get back on track. That’s where he problem begins, I get so invested into this alternate dialogue option that it urns into an alternate take on the character your talking to which leads to something different happening to that character, which then leads to fuck knows what multiple endings.

I would love to avoid multiple endings since I plan on Olives stupid journeys to be a long term thing, I’m talking multi game. So if there’s multiple endings, then it’s not gonna be entirely clear which ending happened unless I pull a goddamn Henry Stickmin on y’all’s asses which I wont.

TLDR May cause problems with the canon, but they are good ideas and I will implement your wishes to the best I can.

Its not something you “should” implement, you’re doing a fine job in my opinion alone as it is, and im sure everyone enjoys what your making so far. If you do want to implement stuff like the honey scene though, silly locations like that could just cause her to not really think about what shes doing if shes known to doing stuff before that is of a similar action, like she “forgot” what she was drinking, thought she was carrying another potion. (not really a matter of paying attention, just drinking whatever she has because shes thirsty and thinks it’l tide her over)

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…Olive forgetting what she put in a waterskin would be the perfect way to segway into something like that because she’s an oblivious lardball hoolly shit

also yeah if she enters a room (after eating nothing but carrots and fungus meat for who knows how long) decked out with that overcomplicate wine and bread bread (as in real bread as in not white not rye but just break bread only ingredient dough and heat bread bread) then yeah she’s going to go hog wild, so that’s another good point.

And of course these aren’t ‘shoulds’ these are ‘coulds’ and while I could make people happy with what they personally want in the game I should pay attention to the general synopsis of what everyone agrees upon first. but if no one’s giving me shoulds, I’m gonna start doing coulds. and adding more buckets.

also another random idea that popped into my head that has nothing to do with anything:

when OATRB is in 1.0 what if I hosted a fanart contest and the top 5 (or 10 or whatever number makes sense according to however many wanna do it) winners get full Easter eggs implemented, such as full character spritesheets. Also maybe the higher you win the more is implemented? like maybe a sidequest? or like emotes or whatever? fuckin dance competition?

haha jk unless

You’re right, its more about the coulds especially from where your coming at, and if you do like an idea, you could implement it if you think its best for your game. As for a 1.0 fanart contest though, probably might work for a 1.1 update where easter eggs and hidden secrets are added, after the main game is built, so your attention isn’t driven away from the main game.

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Of course, 1.0 is the ‘finished’ game. If I did the contest then, then by the time 1.1 is out with all the bug fixes and whatnot, there’d also be a buncha new Easter secret eggs and shit!

Making sprites with a mouse from a template thats barely correct half the time doesn’t take too much time at all, it’s the ideas and motivation that need to keep up the pace.

I’ll try to let you know if theres anything else on my mind or if I found any tile bugs in future updates. I’m not that active on this website to be honest, but i’ll try to get back to this game a bit, as its probably by far the most creative rpgmaker game i’ve seen so far. (alot of other ones i’ve seen too, happen to have issues with story/content/where the content is, whereas this game is far better than most i’ve seen at that in the respect where certain scenes such as the “stuffed bandit” is layed out in front of you without a required death scene, although you dont see her until your at the beach, and the game has death scenes, I do think its nice you actually tie the content your giving out with the base-game, so not everythings locked behind tedious guarding-until-you-die) Generally just alot of the content i’ve seen is gained from base-game, including walking between the trees, and talking to the blonde girl.

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I mean it definetly doesnt have broad creative approach or a gimmick, I’ve literally labeled it as an average rpg at one point, but I’d like to think my approach to how things happen or how things connect is sorta what you mean by that. Thank you very much for the compliment hun!

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Its definitely creative, I haven’t seen a game go about a tomb raid in the same way exactly before, and the silly things like the hen. (which was surprising that he was apparently one of olive’s good friends? or she? maybe theres a joke there to be lol)

I think the bottle/honey bandit puzzle you had was a great example in introducing how the character thinks, generally shes mischievous no? I’d like to think thats creative as well.

I could also argue that I haven’t seen a rpgmaker game actually do something related to the forest getting stuck between the trees.

So far you got pretty good introductory content, i’m sure if you keep the same style of the game going as you usually go, it’l be alot more different than most rpgmaker games where content comes from dieing to literally everything.

(not to mention the “LOOK” she gives when reading that first sign when she pops up in the game, really tells you “mischievous tomb raider”. Gives alot of “she has a plan” vibes.

Alot of what she does shows shes pretty clumsy too, but she thinks ahead when she gets a nasty idea. Shes not a totally nice person. Probably why she calls herself a thief.

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I mean I do have a part for when one of the party members gets stuck in a barrel and has to go throughout a dungeon with limited view range so I suppose you have a point.

Might wanna hide that one in spoiler text lol, but nice idea.

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… i believe I did.

Moon: 1
Fre: 0
anyways thanks for talking with me, I gtg atm

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guys can we agree that I won

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I’d like to pop in here and just say I loved just about everything about this game, especially the writing. Some of the funniest stuff I’ve read in a while.

I do kinda wish there was more to one specific part. Maybe a hidden bad end where if you dawdle for too long the baker returns and makes Olive get even larger and can’t escape. Force-feeding into immobility was always my biggest sub-fetish. Maybe if Olive doesn’t talk to the goblin beforehand where she warns about the baker’s intentions? Or maybe the baker realizes she escaped and later catches up to Olive to try to force her to return? I also do like the hint that Olive is definitely not his first “victim” and I hope you can delve more into that, even just a little.

Just a little wish fulfillment on my part, I suppose.

Edit: Sorry if I sound like I’m rambling, it’s because I am and I’ve not slept in like… 36 hours so even my fumes are running on fumes.

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