Here’s the general question, are people tired of rpgmaker kink games? I see many of them and while there is no argument against it, I wonder if there are people who are sick of seeing them
I will not get tired of them. The ease of entry does mean you get a few games of less than stellar quality, but it is a great game maker. Some of my favorite kink games were made in it.
Personally, I’m not so much tired as I am biased. They’re essentially the same and rarely differ in gameplay or quality.
An example of something that stands out in both quality and gameplay is Sweet Dreams.
There’s also Dungeon of the Fell Queen by the same author, but I was drawn to it by the visual style and gameplay, not the underlying theme.
Overall, I’m not against RPGMaker games, it’s just that most of them are similar and may not even be of the quality necessary to be interested in them. (This is my personal opinion, I don’t claim to be accurate, I’m simply expressing my thoughts on the matter.)
—
лично я скорее не устал, а имею предвзятое мнение, по сути они одинаковые и редко когда отличаться геймплеем и качеством
пример что то выделяющемся как качеством так и геймплеем это Sweet Dreams
есть ещё Dungeon of the Fell Queen от того же автора, но тут меня зацепил визуальный стиль и геймплей, а не фетишь который там есть
в целом я не против игр на RPGMaker, просто большая часть из них одинаковая и может даже не иметь качества чтобы быть заинтересованным в игре (это моё личное мнение, я не претендую на правдивость, я просто описываю свои мысли по этому поводу)
I am happy creatives can use rpg maker as a tool since I’ve played excellent games in RPG maker, but there’s a lower likelihood it’ll be interesting as a player browsing. Often there is too much story/walking/combat, and not enough kinky ideas being explored. The common RPG maker combat/item systems are not fun to play with. I think the creator must not let the tool influence the product as much as their own vision, which takes practice. (・ω・`)
It’s a really good introductory engine since you can visually see most every step of what you’re doing while working in it. The number of people doing stuff in it is testament to its ease-of-access - with the sameyness really just being down to most people sticking to the basic JRPG mechanics. Which is totally fine for early projects or people intending to make a RPG - it is kinda in the engine’s name and the basic tools cater to it most easily - but people can still do some really neat stuff in it when they take the engine off its JRPG rails.
I am not sick by seening them, but there was no any good RPG maker games for years and so I just don’t play in them. When I made my own RPG maker game I thought it will be fun for me to play in it since I created semi-realistic weight gain system, stuffing system, vore and growth, but in reality I didn’t play in my game at all. Unfortunately when you make a game on RPG maker it is just impossible to create mechanics with enough randomization for fun repeatable gameplay. This engine is only suitable for simple storytelling. For everything else there is much more useful engines. So, if in some new RPG-maker games there is no even custom character sprites which I would like I don’t bother myself playing in it, because gameplay always be the same anyway. Besides, over the last few years I can’t remember a single RPG-maker project where developer created some kind of weight gain mechanic. Maybe there was something with stuffing mechanics, but I didn’t check, because I am not interested in stuffing without weight gain.