Hey everyone!
I’m thrilled to officially release the first playable demo of my game, Opportunities to Stuff. This is an adult visual novel with a strong focus on storytelling, emotional intimacy, and feeding/gaining progression.
About the Game:
You wake up in a hospital bed after a 30-day coma. The last thing you remember is a flicker of headlights — and now you’re here, alone, with no visitors, no phone, and no idea where your life stands.
Your nurse becomes your anchor. She’s warm, funny, and oddly committed to her strange challenge: eating as much as her patient eats.
Over the next 7 days, you exist with her, you learn her quirks. She learns your hunger. Everyone you should have forgotten about, forgot you.
This is the prologue… a demo about isolation, intimacy, and the quiet beginnings of something heavier.
The Patreon Version doubles this content on top of what is listed below!
This Version Includes:
- ~4 hours of gameplay (from 2)
- 20 in-game days of story-driven content (from 7)
- 1-2 fully featured love interest
- ~230 hand-rendered CG scenes (from 100)
- 1-5 animated sequences
- Music and light sound design
Download the V0.02:
Patched Versions are here:
Opportunities to Stuff Itch
Google Drive
Links:
New Stuff V0.02
New Update – More Story, More Activities!
Hey everyone!
I’m a little late, I am still getting used to everything taking double the time I expect it to as well as the sleepless nights working on this.
The next update for Opportunities to Stuff is live on Patreon! This chapter adds a new character, expands the story, and introduces a full day/energy system. You now have more activities to choose from, letting you shape your day and interactions in more meaningful ways.
Have a great night and thank you all for the support!
– Blazette
Feedback Welcome!
This is just the beginning, and I’m learning as I go. If you spot bugs, typos, broken scenes, or just want to share how you felt about the story. Tell me, your feedback means everything and will directly shape the next update.
Update Schedule
My goal is to release monthly builds on the 1st of each month consistently and transparently. But this all depends on your support.
On July 4th, my contract ended. On July 14th, I started building this game from nothing. I’m working solo, full-time, and surviving off 3 months of savings. I can’t fund the game past that point without your help.
If this demo connects with you, consider supporting or sharing it. The more this grows, the more I can keep pushing out high-quality story-first content at a rapid pace.
Thank You
This game is deeply personal. I’ve poured everything into it — time, emotion, and belief. Your support means the world and makes this dream feel real.
Thanks for being here.
Thanks for giving this story a chance.
– Blazette