i have no clue what that area will be at all but the next area is south of there
Started my save file in the new update and now my pokemon cant gain exp, I am getting this message after every battle would like to know if theres a fix for this or do I need to start over
Dev here.
As part of the changes in the QoL update, the level curves of nearly all mons have been modified.
While most of them have been made to gain levels faster, some of them instead got a slower start, causing them to have a level higher than what they should have given their xp.
You can fix mons for which this happens by giving them a rare candy, if you still have some.
You can also join the discord and send your save to a member of the dev team, so that we can fix it.
tl;dr itâs caused by incompatibilities between updates, but solutions exist. Sorry for the inconvenience.
So, some problems I ran into.
1 - The shop in Shoresville crashes the game when you talk to them.
2 - In the Shoresville gym, the screen goes all black after waking up the lady sleeping in the shower.
3 - Less a bug, and more of a fuck this shit; Damaging weather killing all the pokemon when Iâm hunting for new additions.
Not sure whatâs going on with #2, dev build should have the former fixed, I donât know if the newest update has fixed it yet.
After fucking off from that area for a bit to see the other places, I came back to try it again.
I had turned the shower to cold water to wake her up, and it went to black, so it was probably that option thatâs screwy.
Also, while I managed to finally get a Maractus(something I could never find in the actual pokemon gamesâŚ), I have to wonder, where are the Bunnery and Pumpkaboo?
Also, a spoilered question because Iâve run into a brick wall dealing with it
The ruins in the desert, is there a point to the pillars and the buttons or do they all just poison your pokemon?
Do I need to come back after the trainer gets fat? Since Iâve just been hording those food items because RPG mentality strikes again
Oh, forgot to ask, I got the upgrade items for the Porygon, but they wonât let me evolve my little bonzi buddy
Weâll have to fix the upgrades. The desert ruins is a puzzle, fully solveable. Not gonna spoil answers here, just gotta figure it out. Look a little closer. Bunneary and its fossil form are not available yet, pumpkaboo is available at certain times of day in Heart Attown.
Just did a playthrough of the game, love it so far. But I gotta ask, considering some of the more recognizable pokemon like snorlax and gardevoir, could it be possible to add some fatty versions of other starter pokemon and their evolutions from other games, like Blastoise or Greninja? (Big fan of Blastoise so figured Iâd ask.)
Iâd second this, but Iâd push for Fennix or Scorbunny.
Another idea, after reading the dex entry in the google doc, maybe have the PkDonalds headquarters give you a Bunnery, after it got fired for screwing up one too many times.
Also, took me a while to realize that I was doing something dumb about the last gym leader so far.
I was thinking âOh, my scizor will be able to just chop through themâ, then I remember that I have a Maractus with flamethrower.
Good olâ flamethrower.
how do you even evole scyther to scizor in this game? is it just with levels or still with metal coat?
also are the shiny odds in this game increased or am i just very lucky?
You were lucky, although I did find a shiny Grimer.
To evolve Scyther, you need some yin-yang cookies, white for Scizor, black for that one from Arceus
Shiny odds are increased, and you evolve the scyther line with cookies.
My rules for pokemon selection exclude all starters, Pikaclones, and eevee variants for now. if someone gives me a perfect Idea Iâd include them, maybe, but i really donât like those pokemon in general and feel that theyâve been loved enough.
Okay, when you brought up the eevee evolutions, one just popped into my head.
Cakeon, just a fat little cupcake of an eevee
So something like honedge but being in the form of a pan would work? With their later evolutions including a spatula.
So playing to midgame there are 3 pretty quick realizations: first off level scaling is far too fast. Area to area especially early game there is a huge jump in levels with fairly little room for the players team to level up outside of monotonous grinding. This problem continues into the midgame where from basically a single load zone you go from level 30s to going up against level 50s. So across the board really the level scaling should be slowed down for both wild encounters and battles. Items, like levels arent really scaled to where someone should reasonably be at. You have a gym with mid level 40s and the shop is still selling poke balls, regular potions and repels.
The last issue which is what I think compounds the level scaling into a real problem is that unless theyâre very well hidden there doesnât seem to be any TMâs several gyms in which limits the flexibility and options that the player has even further.
I try to elaborate criticisms the best I can because what youâve made here is great and I hope to see it improve! Thanks for sharing
Commenting from a conversation I read on the discord, lead dev doesnât want to have healing items in the game at all. âThey make it too easy, I hate heal-stalling.â Potions are only included currently because there is an evolution requirement for a certain pokemon.
I will add my voice to the level scaling problem though, when catching wild pokemon at high levels, youâre screwed. Those moves they have are the ones you get. Caught lv 50 Milotic with One attacking move, just one. And I could do nothing with it because the Febass nearby were only 5 lvs lower.
If I am not mistaken there is a guy in the water town that allows you to relearn the moves so you can just get them to it and get the moves you want. Though you need a special object that I donât know how to get
Even with better healing items, I donât think it would matter because most of my fights came down to âwho one shot the other team firstâ
Yeah the guy in the sand town does take potions for remembering moves which is nice its cheap compared to the actual games. If they wanted to prevent heal stalling in match they can (probably) just disable items during trainer battles though, no?
*Also doesnât explain the strange lack of stronger repels especially due to the constant back and forth to poke centers largely mandated by the balancing as it is (and lack of revives for bringing fainted members back though if disabling mid battle items isnât viable that is more understandable)