[quote=“Pachaking, post:4, topic:949”]I think the best solution concerning the weight changes would be adding small, medium and large weight gain / loss potions in the store, instead of just a single, very costly weight gain one.
Concerning the hunger system it’s an interesting question (and system). I would suggest this;
0 - starving (all stats -20%) (after x amount of ticks / time, weight loss increases by 10%)
500 - hungry (agility +20%, everything else -10%)
1000 - full (all stats +15%)
1500 - stuffed (strength and health +20%, everything else -10%)
2000 - near bursting (health +30%, everything else -20%) (get knocked out if trying to go past 2000)
There could also be a possibility where if you spent a certain amount in starving or near bursting mode, your stomach capacity is going to slightly decrease or increase.[/quote]
I’m not sure I like the 10% weight loss after an amount of ticks, that seems very abrupt. Unless you mean like, you lose 10% more than what you were losing previously per tick? I could get behind that though I’ll need to add a new variable like “intTicksHunger” or something to keep track of how long you were hungry/starving for.
The incremental buffs seem pretty cool, I could also get behind those. Right now they work in terms of percentages which I think makes more sense (<10% capacity is hungry, 100-120% is full, 121%+ is stuffed). Though I don’t know about having an increase to agility when you’re hungry? Or being knocked out if you try going past your max capacity. I feel like that could get pretty annoying. The stomach capacity increase is a good idea, definitely. Again, I’d have to add a variable to keep track of how long you’ve been stuffed.
The weight potions will actually require a bit of work, since right now the weight gain potion is like a normal food item with an absurd amount of calories. So it takes extra long to digest and the weight gain is incremental and small over time. To make them directly influence weight I’d need to add a new table to the database to keep track of secondary stat changes for items. It’s something that should happen anyway though if I wanna make like, special gear that applies debuffs to enemies or special effects.