Change List:
[ul][li]The banquet event heals HP now.[/li]
[li]Weight gain from being defeated in battle is dynamic according to which enemy you fall to. Notably falling to the succubus has a bigger weight penalty.[/li]
[li]The hunger system has been rebalanced, so now the Stuffed status effect increases Vitality and the Full status effect lasts longer.[/li]
[li]Keeping your current fullness at stuffed will gradually increase your maximum fullness over time.[/li]
[li]Added the Starving status effect when your fullness is at 0 with a -20% penalty to all stats.[/li]
[li]Small, medium, large weight gain and weight loss potions have been added to the Apothecary that immediately altar your weight.[/li]
[li]Drinks have been added to the Grocer, including Coffee which gives you a temporary Agility boost.[/li]
[li]The Combat UI has been adjusted so that the Player/Enemy hp bars remain at the top and the combat log automatically scrolls to the bottom on each action.[/li]
[li]Added pagination and sorting (click on headers to sort) to shop windows.[/li][/ul]