Patch Notes (June 1st, 2016)

In an effort to be more transparent with what I’m working on, I’ll be creating patch notes as announcements every time I push out an update to production. Occasionally I may make developer blogs to explain what I’m working on if it’s something that will take a while to be released.

So without further ado:

Change List:

[ul][li]Added the ability to reset stat points at the University of the Arcane[/li]
[li]Uploaded a working copy of a randomized maze generation class which will be used to generate floor layouts at random from now on. Next update should see the tower’s floors move away from lottery based exploration and towards roguelike dungeon traversal.[/li][/ul]