Patch Notes (November 20th, 2016)

Change List:

[ul][li]The first person to attack in a combat encounter is now decided by using calculations centred around Agility and Immobility Factor.[/li]
[li]Added the Quest system. Two quests can be obtained, one from Norman Foelsch in the Library and another from Iyanna Rue which is initiated upon you dying to the Succubus boss.[/li]
[li]Added the Checkpoint system which can be used to better create conditional dialog and quest requirements.[/li]
[li]Added the Class system along with two classes to start with, Caster and Warrior. You are awarded Caster for completing Norman’s quest, and Warrior for completing Iyanna’s quest. Class level is capped at 5 for now.[/li]
[li]The “Attitute on Fat (others)” and “Attitude on Fat (self)” stats were added to the character info screen.[/li][/ul]

Bug Fixes:

[ul][li]There was a bug where if you had the Caffeinated status effect then logged out, you would lose your agility buff but still have the status effect for its duration.[/li]
[li]Items now drop from combat encounters again.[/li]
[li]Fix for the maximum amount of food you can consume not being adjusted at the same time as your Max Hunger stat is.[/li][/ul]