
Hello! I am here to present a project that I have been working on for the last few months. It is an online Trading Card Game filled to the brim with fatties made by various artists of the fat fetish community! The main goal of the game is to collect and discover as many cards as you can, getting to enjoy the work of plenty of very talented people, trade with your friends, open packs, and participate in events to get limited edition cards! Not only that, but you can also battle other people online for rewards. The game is fully playable in browser, both on desktop and phone, and it is being worked on on a daily basis. A trailer will be released soon too.
Given the increasing costs of maintenance and the fact that the game is in a fully playable state, despite the many updates I have in mind, I have decided to open Early Access beta testing through a Patreon monthly subscription. If you wish to support the game with a smaller amount of money, feel free to subscribe to any of the cheaper tiers, as they will still grant you access to exclusive devlogs and other content on a frequent basis!
Feature overview
Here are some of the features currently in the game. There are many UI and overall gameplay changes planned, but I hope this brief showcase will get you all as excited as I am with the project!
Home Menu
The neuralgic center of operations. From here, you can access all the other parts of the game, read what’s new, and get a hold of what we will be cooking next!
Collection, Fattydex, and Achievements
Collect all the fatties in the game and complete sets of themed cards to earn exclusive cosmetics! We will release with over two hundred different cards and continue updating the game as time passes.
Pack opening and market
Open packs to complete your collection or spend your hard-earnt coins on cosmetics, including coins, card sleeves, and player models that will become fatter and fatter as you lose a battle!
Battles
I intend to make the UI more compact, but here’s what combats currently look like! Be careful, or you may end up too fat to move…
Social Elements
A Trading Card Game would not be complete if you couldn’t battle your pals and also trade with them.
Story mode, weekly missions and other features!
Lastly, here are some sneak peeks of some other game features, such as the story mode map. The story mode is quite the impactful feature in the game, but I do not want to spoil more than I already have!
This project is quite expensive to run due to its online nature, but my goal is to make it completely free forever once the final release takes place sometime this year or very early 2027. There will be, however, cosmetic perks available on Patreon for people who wish to collaborate with the project. There will be no way to purchase currency, cards, or packs with money at any point, and this is a definitive decision as long as I can cover costs through Patreon donations.
Special thanks to all the people who have submitted art and have helped beta test the game so far. The list is too long, but rest assured they will all be duly credited when the game fully releases.
No Generative AI was used in the development of this game. I am fully aware that purple gradients and the use of Lucide Emoticons are often abused by vibe coders, but I refuse to let some lazy elements of the web design world dictate what my game should look like out of fear of being accused of vibe-coding. Feel free to run your own checks upon release; there are plenty of Chrome applications that analyze websites for AI-generated code and design elements.
Discord server
Be sure to join our community to get a glimpse of daily updates from our Beta Testers, Developers, and Artists!
Updates
From now on, all updates will be done on the main post, so this section is only for older updates.




















