So, I’m new here, and while I am trying out game-design as a hobby I am nowhere near the skill and quality that many games here on this forum have. Just wanted to have a random idea out so I can focus on getting something (regrettably non-fat related, but baby-steps ok?) done.
So there’s this thought I had about weight-gain/vore, like what if there’s a game with enemies, and every time you’re defeated by an enemy, it vores you. But after you respawn, if you got back to where you were felled, you’ll find the enemy, except slightly plumper. And if you repeat the “death/respawn” cycle to continue to fatten the enemy up (or just feed them their favorite food), eventually they’ll be a big, fat friend with you and stop eating you/treats. Then you can just go around with them and they can do things for you like fight other enemies or solve puzzles.
Like I said, just a random idea that I am not planning on making into a game soon, but if anyone’s interested they can contribute.
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It’s been a while but let me see if I can’t codify some of my ideas…
It was a dark and stormy night. The wicked Dark Lord has captured a beautiful damsel and imprisoned her in his magical castle. Only a brave warrior with a hunger for justice can save her… but beware, for the Dark Lord has a hunger of his own…
This is but an idea, so the general premise is this. It’s a sort of beat em’ up where you explore the many rooms of the castle while fighting the many minions of the Dark Lord. However, the catch is that there is a LOT of food scattered everywhere. And the monsters are hungry. You can collect food and throw it at some of the monsters to feed them, and if you feed them enough times they will grow docile and stop hunting you. Or if you’re feeling particularly voyeuristic, you can feed yourself to the monsters in willing vore . You’ll respawn with no consequences, except the monster will act like it ate its favorite food (which, in a way, is true) and be a bit more fatter.
There may be multiple endings, particularly based on how many monsters you befriended, how fat you become from eating the food around the castle, and if you defeat or befriend the dark lord. Here are some ideas:
The Valiant: You go in, you go out, with princess safely in tow, and Dark Lord facedown in snow.
The Soft-hearted: You go in, but befriend all the monsters you can encounter and feed before facing the final boss; they will come to your aid and defeat their former master; congrats, you saved the princess and now own a new castle!
The Submissive: Feed yourself ONLY to the Dark Lord over and over again as if he was one of the normal enemies you can encounter and feed. He will notice your willingness to be devoured by him and keep you as a pet of sorts. You didn’t save the princess… but she’s fine up there in the tower, while you’re serving your new master, just like a good pet should.
The Wise: Befriend ALL possible enemies, including the Dark Lord, to expose his true source of power…
The Usurper: Defeat the Dark Lord with a secret item that will give YOU the power to eat your foes… or for the non-vore fans, the power to “OBESIFY” their enemies.
The Joker: The obligatory secret joke ending: the Dark Lord is abducted by aliens. You win?
The Moneybags: A second secret joke ending. You know how in some games near the end you end up with a lot of money and nothing to spend it on? How does paying your way to victory sound? Now that’s what I call putting the WIN in PAY-TO-WIN since 2025!
Alright, I said my piece. Have fun adding or deciding other endings/game mechanics/easter eggs you can come up with.
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