Hey everyone! Wanted to share a project I’ve been building: Pléroma, a text-based turn-based RPG. You can play it here: https://notsawney.itch.io/pleroma
What’s it about?
The world of Pléroma runs on a simple rule: mass is magic. Every creature stores savia, a kind of magical energy that concentrates in fat, in weight, in everything a body holds. The bigger you are, the more raw power you carry. Eating isn’t just survival; it’s literally growing stronger.
The catch: that power weighs on you. Get too heavy and you’ll be too slow to dodge or run. The whole game is built around that tension: do you eat now and become a tank, or stay lean and keep your mobility?
What’s in the game right now
Character creation with 5 species (fox, bear, rodent, feline, reptile, technically 6 if you count leontaurs as different from felines x3), each with different stat inclinations, plus a fully custom option where you define your own species name and stats from scratch. You also set pronouns, height and fur/scale/feather color.
10 zones to explore, from the starting village to swamps, plains, hills, and a northern mountain pass. Some are safe hubs with shops and NPCs, others are combat zones with random encounters.
Turn-based combat with a decision menu: Attack, Devour (swallow them whole if they’re weak enough), cast a spell, use an item, run, or break free if you get grabbed. Enemies can grab and eat you too, which is a game-over condition.
18 enemies across the different biomes, each with up to 8 weight states (skinny to ultra-obese, plus muscular variants) that actually affect their stats and how much mass you gain from eating them. Most enemies have their own custom WG descriptions.
4 magic schools, each tied to a zone and an NPC teacher. You unlock spells through quests and buy them with gold. Includes Feast, a spell that transforms an enemy into a food item instead of swallowing them, useful for enemies too tough to physically devour.
Body system with 19 states for your character — from malnourished (implemented in the text files, still working on implementing it into the gameplay) all the way through to complete immobility and beyond (the top 4 are purely aesthetic, they just describe increasingly absurd amounts of mass). The “Check status” button gives you a full body description at any point.
Stamina system: moving costs energy based on how fat you are vs. how strong you are. Run out and you’re winded: you have to rest before doing anything else.
Quests, achievements, and chained mini-events with branching choices. Dying sends you back to the village with a penalty but doesn’t wipe your run.
Fully bilingual: Spanish and English, switchable at any time.
What’s still missing / in progress
Sprites for characters and enemies: the game is currently text-only, but art is slowly being worked on. Will stop updating the base content for a while to focus completely on the sprites.
A real story: the lore and world-building are there (factions, a cosmology, hooks for future quests) but the main narrative is basically nonexistent right now. That’s a priority going forward.
Inspiration
This project wouldn’t exist without Noone_fa’s Fatty Text Adventure, if you haven’t played it, go do that first. It’s genuinely one of the best things in this niche, and it’s the direct reason I started building Pléroma :>
Looking for feedback!
If you give it a try, I’d love to hear:
Content suggestions: new zones, enemy types, species, anything you’d want to see
Mechanics feedback: does the mass/mobility tradeoff feel right? Anything confusing or frustrating?
The current version es 1.0.4, I’ll add a different file to leave it as download since the current one is getting used to load the game for the web version :DD
This is a really solid foundation for a text RPG! Looking forward to seeing what comes in the future.
I think you need to space those fat descriptions out quite a bit, though. Reaching the “Singularity” description before you even reach your second ton or thereabouts is a bit much. I’d put that more around 10,000kg at the very least. You might even stretch it all the way to 100,000kg, if the gap between descriptions gets wider with each level up you get.
Also, for custom character creation, could you add ‘skin’ alongside fur, feathers, and scales for what they’re covered with? Might want to make my character a pig anthro(or y’know human I guess maybe).
the later weight stages should be spread out a lot more, singularity for only hitting 480BMI is a bit underwhelming.
regional relevant foods for foraging, bit weird to get a loaf of bread from foraging in a forest.
hitting an immobile stage should properly immobilize you (have to rest until you’re back down to a mobile stage), possibly require a spell to gain the ability to move while that large (levitate?)
Ayy thanks for the feedback and yepies, fixed it on the latest version x3
In order to not make it too grindy to get the last stages I left it at 1000 BMI for Singularity x,3
As for the skin option, implemented it! :3. Thanks again for the feedback and for trying it <3
Yeah, that was locked behind a check that made sure you had a localStorage save already, removed that and now it should let you load without one, sorry for the inconveniences, fixed it on the latest version
Yeye :3
The required BMI for Singularity is now 1000. As for the regional relevant foods, I implemented a few on the latest version, given that I also added 3 new zones it was quite the hassle at first but it is done x3
Now, for the stages where you are immobile: Added a reason of why you can move (survival instinct, gathering all your strength of will to take just ONE step, of course it will take you a lot of time to recover and take another one), also added a helper NPC to move you around (not for free of course) and a magical solution as well (check the Glutton’s clearing on the latest update :3)
It makes me really happy to see a spiritual successor to Fatty Text Adventure, it is what got me exposed to this community. I am really looking forward to see how far this progresses. What is pleasing to me is the idea there will be a fair amount of world building that will be done.
I did my fox run earlier and now I see there is an update which is lovely