・Inspired by noone’s game
・While inheriting his game system, it will be remake to be more Pokemon (and PMD) like.
・Avoid 18+ scenes as much as possible and make the content all-ages friendly. (Although I know the theme of this game is already nsfw and the site itself is 18+…)
・In the future, I would like to allow you to modify and post this game. (not yet)
Things now have:
・Story, to beggining of chapter 2.
・5 species to play at first, unlock more to play!
・2 dungeons, without special event.
・Special event that that changes results by stats.
・Simple Hunger system that has digest to heal&gain, starving, overeating, belly size growth system.
・Basic stats and EVs system.
・Test battle system.
I have some notes.
・This game contains a lot of unfinished content.
・This game has fat furs & weight gain content.
・This game contains bad English. Please look at it with a tolerant eye. (Everyone should know how bad I (Japanese) are at English.)
If you find any bugs in the game or would like to correct my English, feel free to comment. Bug reports are more helpful with screenshots.
We are also looking for event ideas. Events like the ones added this time where the results change depending on the status are welcome!
I always love the belly system in Mistery Dungeon and its always cute to see it in story and drawings but in a game by itself that pushes it further is something other that leaves me with very high hopes. Wish you the best of luck and cant wait to see this project grow!
This looks great so far! I’d love to help with writing/proofreading descriptions if you’re okay with it. I played noone’s Fatty Text Adventure Game quite a bit back in the day, and I’ve written a few stories of my own on FA, so I think I can help with some of the text in your game. Let me know if you’re interested!
In terms of feedback, I have a few suggestions:
The HP penalty for going over your belly’s capacity seems a bit slow to me. I’m not sure what math you’re using to determine the amount of HP you lose, but I think the damage you take should increase exponentially the more over capacity you are.
I’m not sure if this is planned or not, but Pokemon with different body shapes are probably going to need different sets of body descriptions, since some stand on four legs (Eevee and Bulbasaur) while others stand on two (Squirtle and Charmander). If you’re planning on adding more player Pokemon to this game, I’d suggest using the shape of a Pokemon according to its dex entry as a reference: List of Pokémon by shape - Bulbapedia, the community-driven Pokémon encyclopedia
I’m also a fan of noone’s games, so I decided to make this game.
HP penalties currently increase linearly, so it may seem hard to increase. Also, the penalty is intentionally set low at this stage. I’ll do some balancing later, so I’m keeping things simple for now. To facilitate playtesting.
As for body shapes, I was just about to do it! So far, I’m thinking of dividing them into two-legged or four-legged, short-legged or long-legged, no-legged, spheres, snakes, and so on. Since there are a lot of patterns, I was thinking of shortening each description. …but if you want to write, of course!
This has a lot of potential, I can’t wait to see where it goes! Here’s some suggestions:
Wild Pokemon should maybe be a little more common, at least for Exploring, even if not for Resting.
The apple tree event should maybe cost HP to hit the tree, in addition to what seems to be a more weight = more apples mechanic. Maybe to balance it, fat could increase the amount of damage you take from it, while muscle could decrease it.
It seems like stats are determined rather than added to. If that is the case, maybe make it so you can choose the level scale of the dungeon, even if just as a placeholder for future dungeons? Like, having the option to go to a level 6-9 version of the dungeon, then 10-13 etc. Just for grinding purposes anyway.
It looks like the training text, or at least the “you feel…” adjectives. Some suggestions would be “hardier” for HP, just “stronger” for Attack, “(more) resistant” for Defense, and “smarter”, “wittier”, or “(more) attuned” for special attack. I do like stable and swifter for the other two, but if you want more suggestions, maybe “focused” or “centered” for Special defense.
The belly percentage seems to be getting by 100? Also the number only seems to change on scene transition.