Most students appear in your class at 9:00
Updates:
Major Update (11-18-2018)
Future Plans:
- Revamp text display to scroll automatically and add colors
- Make a dedicated forums for those who want to contribute their writing (cus I can’t write much)
- Implement character backgrounds, goals, motivations, and the mechanics that allow those characteristics to change as the character’s weight changes
- Intimacy and other relationship stats
- Phone interface that allows texting and scheduling meetings
- More dynamic events
- 100+ stuffs that are too many to list
Plot:
You are a new freshman, but on the first day of University, you recalled your memories as Ceres,the Greek Goddess of harvest and food. Dismayed at the scene of nearly everyone around you being much thinner and gawk than what you remembered in the prime days of the Greek Empire, you have decided to go on a crusade of fattening proportions, stuffing everyone in the world with food, starting with your university.
Your newfound ability is to be able to create small portals leading directly to your target’s stomachs so that you can deposit food inside without their knowing. Unfortunately, you cannot make food appear out of thin air. Earning money and buying more food and tools necessary for your crusade is a must.
Design:
To avoid the pitfalls of players stumbling on what words to use and what phrases to memorize, I have created lists for all important components (people, items, actions). By selecting a list object such as a person or an item, the available actions will be shown in the action list which you can execute. No need to memorize or guess your way through the game.
Mechanics (Mostly theoretical or planned):
The game is simple (for now), you can move freely between locations (classes,dorm room, shops, cafeteria, …) but each location has its own opening time. A pool of procedurally generated NPCs are generated for each new game, each with their own physique, personalities, and motivation. You can interact with the NPC mostly through talking (greetings, topic discussions) and actions (rubbing belly, …). You also will be able to text the NPCs (after you get their number) to schedule a meeting at one of the locations (library, cafeteria, …) so you can interact with them more, provided the intimacy level is high. I’m planning to give each NPCs their own personal place (apartment, dorm room, …) that they can invite the player over to stay for the night.
Each NPC has their own schedule to follow, though since most are students or professors, you will see them in class. After class ends, each of them has their own place to be.
Progress:
Right now, I only got the basics done:
- Playable framework
- Dynamic Schedule system
- Working action and dialogue system
- Working shop to purchase items
- Phone contacts for texting anyone at anytime
- Dynamic traits system to make every person a unique individual
What’s missing? Everything!
Planned: Too many things to list, will update this in a few days.
HELP NEEDED!
I’m only a newbie CS student who can barely set aside a few hours everyday coding the project. My writing skills are questionable, and I also lack the time to write the needed colorful descriptions, dialogue, and actions. Also I need more ideas. Therefore, any help would be really appreciated.
Should I set up a forums to coordinate the writing and brainstorming process? I’ll make one in a bit.
I need more ideas! What tools/food/actions should there be? What kind of relationships/interactions (dating, revenge, pranks, …) should I implement?
One of the best part of the game (or so I hope) will be watching others reactions as their stomachs get stuffed with stuff while they’re doing something, such as playing tennis or teaching a class.
Lastly, I’m fine to any kink so please be open with your ideas.
Questions
Is the font size too small? I’ll try to make it bigger.
What other locations do you want me to add (cafeteria, library, …) ?
Do you want events/descriptions during traveling between places?