One question about the bowels, what exactly will that entail?
EDIT: Another thing, a suggestion. Either A. Have it be explained clear as day that self stuffing gets points, or B. Simply give the player the push ability from the start as a free power.
You can put stuff in there just like the stomach, but food will be wasted since it can’t be digested (they’ll just poop the stuff out lol). You can, for example, pump air into them and force them to fart in public places, lowering their sanity and forcing them to leave, or pump coca cola in, and drop a mentos,…
Possible idea then, what about an item that prevents them from emptying out on the toilet, but causes relatively large health and sanity losses? (Mainly since if you’re bloated as can be but can’t seem to empty out, then it’ll be frustrating at least) Pros are quicker gaining, plus potential for images of the characters REALLY bloated up, cons are that if your not careful, they’ll have a bad end.
That would be an ability to cause a blockage and preventing them from expelling. Realistically, that would send their entire digestive system into shock and they’d experience food-poisoning symptoms. I’m not exactly comfortable with the idea, I may experiment with the mechanic when I finish the core parts of the prototype.
Got a working interactive portal stuffing system, able to push food into NPC stomaches and watch them bloat up
Added idle dialogue bubbles above character heads, this is different from the main dialogue box used to talk with them. For example, in class, Anna could occasionally say “I’m bored” or “zzz” for sleeping. It’s also used to show their surprise dialogue when they get portal stuffed.
NPC will gain weight based on amount of calories in stomach after the day ends
Basic digestion: food inside stomaches will have a digest counter, when the counter ends, the food is pushed into the intestines. I’ll make it so large foods will make a rumble sound when it gets digested
Working on the store for buying food and drinks, online store (accessible by clicking laptop in dorm room) to buy tools (pumps, syringes, vibrator…), and special pills (laxatives, quicken metabolism and digestion, induce gas…) or other shady stuff
Working on default special events such as when you overstuff, they’ll run to the bathroom to throw up.
Ability screen is almost done, but no abilities aside from pushing foods actually implemented yet (just need to set up some flags, easy stuff)
Completed general store, I’m putting all items in there for now, food, tools and pills
Completed tools mechanic, allowing players to buy and use tools.
Created pump tool, you can use it to pump air into any cavity by simply dragging and dropping like a normal item
Completed ability screen, players need to unlock viewing and interacting ability before using or seeing some interactive stats and features
Completed stats (performance) screen for showing the player’s stats for skills and attributes. these stats allow the player to respond differently in some situations, or receive different events. For example, high physique skill will increase affection with NPCs who likes strong partners, or allow the option to hit back bullies in bully event.
Next Steps before prototype release
Character graphics creation:
Posing, creating different expressions, make different fat levels (This will take the most time )
Process the poses, expressions, and fat levels into game readable format
Working on more tools
Balloon: will take up space inside their stomach for a long time so that they can’t eat. (Maybe this’ll force them to slim down?)
pressure tool: cheap and allow the player to check the cavity (stomach/bowels) current volume, without having the “check content” ability (abilities cost a lot of Fat essences). But not the maximum capacity, so the player still have to guess and make a decision whether they should continue to be stuffed. Remember, over stuffing will force them into the bathroom to expel everything.
Working on special effect items that may work together:
Coke mentos
chilis (make them feel hot and cramps)
laxatives
…
Unlocking abilities, buy and use the pump tool
New Journal screen with added stats and ability options
I almost lost all my progress because my online sync somehow went wrong and reverted the project to a very very early version. Luckily I had a back up, but still I lost hours of progress. Back up your work guys!
Thats probably what @Connor_Mathews meant by demo, since I haven’t released any demo for PStuffing VN version yet. I’m still working on dialogues, events, and scene making.
Well the game is playable, but I’m still in the middle of writing dialogues and illustrations for scenes. If you play it right now, all you can do is stuff the emotionless and expressionless npcs with food, and any attempt at dialogue just ends with “sorry I can’t talk to you right now”.
Of course, if that is what you guys want, then I’ll release the basic prototype.
Release the basic protoype now so we can start stuffin’ them!
We can wait for a bit for the basic events and scenes are completed