Long ago, you were known as The Possessor-- a feared pirate who would claim all in your path. Magical items were your particular specialty, always curious to see how they would transform or change you.
But that time has long passed-- as have you. As a spectre tied to their ship, the most action you find nowadays is scaring off any opportunistic adventurers. Time blurs into an endless ocean, days slipping into months into years…
Until one fateful morn, when a priestess of the Allmother comes to you with a peculiar request.
Heya, second time ever trying one of these gain jams, first time actually getting a project out. It’s a transformation-based visual novel heavily inspired by The Pirate’s Fate.
It’s far from finished, only showing the first few possible locations of one of the routes, but I’m still very satisfied with what I’ve made in this time.
I definitely intend to add CGs, sound, as well as more routes and transformations as time goes on. But, as it stands, I’m on the verge of collapsing after pulling an all-nighter to finish this haha.
(And yes I do realize it’s a bit silly that I chose the more macro-focused route to showcase the game, but it does show off some fun divergences and still involves some nice weight gain nonetheless-- and I’d already gotten too far in development before I realized the humor in the situation lol)
Man, I really like The Pirate’s Fate, and this game just scratches that itch I’ve had for a long time. I hope after Gain Jam finishes, you will have a full-blown version. A lot of people can support you, though I can only support it by purchasing it on Steam (Russia sucks). So yeah, the game is still far from complete, but what I’ve seen in the demo is really promising.
D’aww, I’m glad you enjoyed it. Pirate’s Fate was so much fun for me, so I definitely wanted to pay tribute and make something like that myself. (I was originally going to show Filio on screen as a talksprite much like how TPF does it, and show proper CG’s for transformations, but I had made concessions for the time constraints of the jam haha)
I definitely do intend to work on this more after the Jam, I just need a break since I uh… definitely pulled an all-nighter to finish what I did finish lol (it was like 10 am by the time I published the game ) Maybe I’ll try and put it on Steam too, who knows.
Sort of? Not every transformation will be a furry one, but I’m not exactly going to signpost when a transformation will be furry or not. Sorry if that’s not your cup of tea.
You know what will be fun and interesting? Transformations into monsters. You can already become a dragon and a vampire (wink-wink), which means you can continue in this Fantasy-like direction. In addition, the game setting is much more interesting and there is a huge scope for ideas for transformation!
Oh yeah, definitely. I have a few other transformations in mind I didn’t implement because of wanting to keep the scope of the game jam relatively small, but leaning into a fantasy theme will definitely be something I’ll keep a focus on once I’m ready to start working on the game again.
D’aww, thank you!! I do definitely plan on finishing this, I’m just going to take a break for now; two-week-long game jams are absolutely exhausting for me (I’m used to month-long jams, exhausting as they are lol). That, and I’m making the incredibly foolish decision to do another jam that’s starting tomorrow (because I’m enamored with the theme of it-- Halloween, my favorite holiday!).
But, I definitely intend on working on this more. I want to finish the Dominum route at the very least, but I would love to implement the Obsequium route as well.
Glad you like it! Definitely going to work on it more when I’m done taking a break.
The Dominum route is going to have a more macro lean, but still with plenty of places to gain weight, of course. Once that’s done, I’ll get to work on the Obsequium route, which itself will have much more of a weight gain lean, so that’ll be fun.