Project: Bloom - A Monster Catcher WG Game

Greetings! Welcome to Project: Bloom!

My name is King! Today I’m here to share a project I’ve been working on with a small team!

Plan is to make a Pkmn inspired monster catcher with WG (and some other related kinks (; )! We are still in very early development as of 04/01/2026. I just started making some maps slowly as I’m still planning stuff out (the map I posted is still WIP. Need to add more life to it).

Our current dex is looking to about ~99 concept/idea creatures. Trainer wise (yes there will be fat trainers and some will gain weight too) is sitting at ~77 different Classes!

If you would like to help or watch the project more closely, come join our Discord!
Discord: Project: Bloom
Itchio: Project: Bloom by K1ngSized

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Super excited to see this project making so much progress! Seems like you’ve been going hard since the Game Design Discussion post. Can’t wait to see how this turns out :star_struck:

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looks so good for being so early on. cant wait to see more :slight_smile:

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That starting town is really spacious! I think it’d be better scrunched down to about half those dimensions. Or maybe give the player a really fast bike from early on?

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Said it before, gonna say it again, I’m hype for this project.

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I plan on giving running shoes from the start but yeah I think I may shrink down the size of the town

Looking good! Having dabbled with fangames before though, you definitely need to shrink the map size down to at least half of that starting town’s size. If this is being made in RPGM XP you’ve got to remember the player window is much smaller than the full screen you have available when developing, having so much empty space both takes forever to move around and makes the area less interesting. Focus more on packing as much as you can in a small space than spreading it out over a large one. Adding some alternate grass textures would help with the variation too.

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Always loving poke like games

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Hmm I have thought about using alternating grass patterns :thinking:

Honestly I’m thinking of finding some different tilesets so it’s not the same old gen 3 tiles we see all the time

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I loved the designs! It’s a really promising project! Do you intend to make it available on multiple platforms, like mobile, for example?

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Thank you! :heart: As of this moment, no. But I do know that if you have a android phone, you can play rpgm xp games on it through an app called Joiplay!

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Here’s some concept art for some of the creature! I don’t wanna share too much about what all is gonna be in cause then I feel like it’s no fun (; :heart:

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This art looks phenomenal so far :heart:

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Oh my god you are gonna make me die from how cute these creatures are

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These concept art pieces are made by Lamongus in the discord server! Their art is amazing! :heart:

this looks amazing so far! how will weight effect gameplay, and will there be any other form if expansion, like inflation?

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I haven’t decided on a way for the weight gain to affect gameplay yet for the player character… for the creatures though as of right now they’ll grow bigger as they evolve similar to Lard.

As for other expansions/Inflations, yes I do plan on adding them! I plan for some BE, AE, and few different inflations. Not sure how it’ll affect creature.

Here’s a bonus AE sprite (; :heart:

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that looks amazing!! I honestly can’t wait to see what’s in store!! ^^

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This is a great sprite!!! Do you have any idea how big the evolutions will be? For example, becoming so big that they become immobile.

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