I prefer it :3 means that when I release the next update I won’t be back tracking 30 times.
Which sprite fixes are you referring to?
The rank 5 esmerelda quest is also bugged. Once you complete it, it never really registers as completed and she’ll just loop her dialogue. This also means I can’t progress the contest hall since shes’s the next contestant.
Yeah that one is known.
Changing that quest entirely. Gonna make it not related to the contest hall at all, but tied to when you beat Esmerelda the first time in the contest.
Awesome. By the way, what conditions do I have to meet to make the rank 5 slime girl quest available? And when does Isabelle show up again?
You need to have the green slime in the lab with you. Although that’s probably slightly broken too. The quest will work, but she’ll be stuck in an endless loop making you unable to talk to her further.
You can still get the castle key (albeit there isn’t much to do there)
Isabelle broke as I discovered with an event I made. I left a blank page right at the end, which in turn broke 7 other events (as once you began the story for her, she was meant to take precedent)
In around a month, I’ll have a new version out that fixes all that stuff, makes the castle actually explorable and has some spicy new stuff that will depend on how you get to the Queen herself.
I’ll be including some kind of rough guide as well to explain what is in each area of the city.
The main character still doesn’t show up. Everything else seems to work fine, it’s just that the PC is invisible.
There’s a fix in the opening post just below the other. Paste it over and start a fresh game.
It’s probably the “start a fresh game” part that i missed. /facepalm
So I have been thinking about the “machine that can bring danielle back after the maid vores her” idea and I think I’ve come with a few ideas that can sort of explain how that could be and I thought about sharing them here:
1.- The machine requires a HUGE amount of energy to work and it has enough energy stored to work once and lucia decides using it for danielle.
2.- Since the machine uses a lot of energy you can connect Lucia to the machine to use her fat cells as a power source and because it needs a lot you can only use it once
3.- Because you need something the person you want to bring back is something they used/treasured for a long time (aka danielle’s glasses) and after the process they dissapear, and you have to bring danielle new ones, you can only do this once with her.
And for the explanation of why the machine exists I think that it can be very simple, since the scientist that created the virus was horrorized of the things the queen has done he wanted to do something to rectify his errors and he created the machine, but with fear of the queen finding that machine and using it as an infinite buffet he hid it in the darkest and hardest to access part of the forest. After you bring danielle back I think that one out of two things can be done, either she lives in the hidden lab (which is also filled with all the necessary things that someone could need to survive there because it was also one of the hiding places of the doctor) with the help of a slime girl, and the second option could be the simpler one and she just lives with Lucia in the lab also with the help of the slime girls as her new “maids”.
I like the idea of that. Although I have tweaked some of the actual beginning lore, so I may use that idea in a particular vein.
I will be reworking the maid scene regardless, I wasn’t overly happy with it.
once you get the serum for the maid, she would actually shrink back to her original size once it was done and then you eat her, I may do it differently with the machine which splices foreign cells from the target, thus splitting the maid and Danielle. Although Danielle would be how she was before she ate a shit ton. And the maid would be tiny again. As punishment for the maid, you can choose whether you get to finish the job or Danielle does… which may open Danielle to some diet changes… but either way, a branching story for those two.
The idea isn’t set in stone, kind of playing around with the idea of it currently, but mostly, I’m working on fixing up a lot of the lore and getting some branching paths for the castle working.
The castle will not be the end of the game. Instead, based on what you have done before and what has been completed (and whether you win or lose some particular fights) the path to the next segment will be different.
Also I plan on adding a rough guide in the next version. Mostly to explain what can happen and the rewards you get for certain options.
In my opinion I just hope there will be an option to make things don’t be too dark like “one of them must be eaten” I think that maybe an ending for them of making both of them fat and happy could also be part of a non-vore path for the people (like me) that don’t specially love hard vore or vore that ends in the total death of the prey.
Even more, after the castle and the queen? I am excited.
Also, am I the only one that finds the mentioned size change in the spoilered section to be a little…off theme? I’d basically have expected the reverse (I’m being vague, so I don’t need to spoiler my comment). I do wish I could spoiler things by just putting them as ||content||, as one normally expects (like in Discord).
Also, I have to ask: when you envision the NPCs, do you picture them all gaining the same way (as per the reusable size templates currently in use, and needing polish)? I still don’t know if I can get myself to try sprite work, or be any good at it…but I also wonder if, should I manage, it might be worth trying to do various shapes. One line of shapes would certainly be easiest (on everyone), but it’s definitely less exciting.
That’s totally fair. I will be adding a somewhat pacifist route eventually, where things play out differently again if your Corruption is 0.
May put another option if your pure, and you try to “sort out the issues”
What do you mean by off theme? Not quite following 
If you use the [spoiler] text here [\spoiler] (just change the backslash to a forward slash. That will hide things unless you click on it.
Ideally i’d like a lot of the ones you can fatten to have a similar sort of look. I’m sadly not great at it. If you wanted to take a crack at the other NPC’s, you can.
Regarding corruption it would be good to see some kind of meter or bar that shows if you have any, I played many hours and I sometimes got some corruption without even noticing it
I mean it’s sorta weird to have them end up doing things that make them smaller, instead of bigger - and not having a way for it to pay off in making the player bigger, too.
As for sprites, I figured that (if I am taking a whack at it) I’d be trying to help with all the stuff that needs updates/addition. The outdated pancake stacks, melty piles, and scrotum-esque sprites, as well as maybe trying to use Sidesalad00’s beautiful work to attempt bigger (and maybe even making older ones better fit the shape and size curve). Again, I definitely can’t promise anything, but the want for it may well force me to try - this game is too good to not want to help it be even better.
I may add a visual representation. Trying to keep the HUD clean, but it’s on the cards. May put it below the day counter