Ah yes, I moved them around a bit. Scroll a few posts up from here and click the mega link. Map 20 is what you want. Paste it over the original, then when you restart and use the boost option, it will work
And v0.8 is now up and live.
Enjoy everyone. Can’t wait for this to break almost instantly again. Just like every other time
Awesome looking forward to trying it
good that you improved the prayer mechanics, i always had the feeling that it is incomplete
Its a small change for now. But I will make something a bit more substantial at some point
found a bug, cookies do not bring fullnes
Yeah I just looked through and realised I was adding it to itself.
Cookie Stuffing will work, but eating Cookies themselves will do nothing. If some more things break, I’ll upload fixes, for now, just use Cookies for the stuffing skill.
Starting a new game on version 0.81 when picking easy/normal/hard and to not skip the intro the game, right after the line, “sigh… So many failed attempts. Let’s pray this one finally succeeds!” The game goes into a game over screen that kicks you back out to the main menu afterwards.
I also seem to get a game over screen after skipping the intro, I believe in this case it was tied to being in the debug room. It has been awhile since I played but the message before game over is about your body failing to the virus, which if I remember correctly from the past is related to running out of time(I could be wrong) if that helps at all. This is also the same thing that happens when starting a new game and not skipping the intro.
That is REALLLLLLY weird. I didn’t touch the intro at all. In fact, once it plays out, it should initialise and you can play.
I’ll be changing up the intro the next time, for now, try skipping and see if that works (or use the boost)
The debug room is seperate to all of it and shouldn’t affect that common event from running at all.
just to ad something i got to the queen and beat her but it ended up getting stuck with isabelle saying “i wonder what this does”
and just being stuck on that text
It would be nice to be able to play the intro, since I’ve never played before, I barely know what’s going on, I assume the intro would’ve explained a bit.
another side note just to let you know is that choosing any of the other two options makes the fight with the queen start all over again
Hmmm, can you tell me what sizes you were at when that happened? Maybe I fudged the conditionals somewhere (It’s a giant mess of a page to be honest…)
I’ll investigate that one further. So the Isabelle sequence works and she actually works for a change… That’s something at least.
Yeah I still have no idea how that happened. Generally, events shouldn’t play during an autorun event as they take priority…
But I’ll summarise for you:
- War has plagued the continent for years, after many back and forth exchanges and many lives lost, scientists began to work on something that could tip the fight back in their favour. They dubbed it Project F.A.T. A mysterious virus that would infuse with its host, granting them incredible strength and power but at the cost they become ravenous. The only way to sustain the virus is fat, and the most effective form of getting fat is humans. Thus enabling them to eat people whole. After many failed attempts, the doctor tries one more time on Lucia ( the Main Character) and fails to successfully implement the virus. In his panic, he flees.
Some time later, the virus awakens Lucia and she’s confused in her surroundings. And that’s basically the intro for now. This will change over time, since I kind of want to flesh it out a bit more so it makes more sense and shows exactly how things happened…
Yo! I decided to finally give this a shot since yesterday’s long-awaited major update finally got done, and man, it’s a doozy. Even as unfinished as it is, it’s easily the hottest thing on the site for me, and I’d love to see it reach its full potential in a number of months. Going from there, I’ve got loads of comments, bug reports, and suggestions, keeping in mind I may be going over things others have already mentioned in the 900 some-odd posts above:
First (what I think are) outright bugs:
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The same intro glitch mentioned a few hours ago: partway through the intro cutscene, it just cuts to a game over screen and resets. This is on a fresh download for me, mind. Choosing to skip it bypasses a softlock, but obviously that’s not ideal.
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Esmeralda never progresses to what is presumably a higher weight (I assume this because she’s listed as a tier 2 contest opponent) after giving her the pill from her sister. I imagine the flag for this is somehow tied to quest progression in the Guard Hall, because after the guard gives you the reward for delivering the pill, her dialogue simply resets and you can give the pill to her again, after which you can claim the reward again, etc. etc.
As a side note, having that reward suck up a day’s worth of using the quest board is quite obnoxious. I don’t see the need for it personally, especially when it’s not a “real” quest from the board, and the prize is a paltry 100 gold. I’d recommend nixing that entirely and letting the quest progression be a reward in and of itself.
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Non-Glitch Issues:
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Trying to eat a chicken and starting the elixir questline locks you out of working the fields, which is an important early-game source of strength upgrades. I see no reason why the quest can’t be active at the same time the old man gives his usual daily dialogue.
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The Contest Hall progression is waaaay too heavily dependent on a specific sequence of flags being set to be as linear as it is. There are loads of points where you can screw yourself out of continuing because you didn’t choose the right quest option with some random NPC or did things out of some arbitrary order.
I had to give up on my most advanced run because I helped the poor maid eat Daniella before I saw that she was also a tier-3 contestant. I assumed that assisting the maid with her gradual consumption of the household was the natural progression of things, and that if anything, SHE’D be a tier-3 contestant, but alas. That event line takes an absolute eternity as well, so I’m not feeling super inclined to redo it from the start. You think there’s any way the contestant could change depending on who you choose to help?
As a quick digression, I’d already collected the serum from the castle before this event, so I get the feeling I missed out on some dialogue and/or vore scenes of the maid eating us or vice-versa, and it’d be similarly hard to confirm. For this reason, I hope the Debug room gets vastly expanded in the future to include a lot more flags to modify, ideally every major event line in the game. -
The combat is rather strange. Of course, I’m not expecting any sort of genuine complexity out of a porn game. To the contrary, rather, that would probably distract from the main purpose of the game, but that said, I felt like practically every fight was either me one-shotting the enemy or the enemy one-shotting me. There was no middle ground, and occasionally elite fights came down to just hoping the enemy would use their shitty attack or guard a few times in a row rather than their apocalyptic instadeath attack.
I don’t really have a specific suggestion for how to fix this, but it does frankly make progression through the forest and minibosses like the farm girl feel unnatural, along with making pretty much all equipment except the Ninjitsu ring feel useless. Perhaps increasing enemy health and decreasing their damage across the board? Adding some tiers of defensive equipment that can be purchased?
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Suggestions:
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What with the sheer quantity of content in the game as it is right now plus simple ways to cheese progression like savescumming blackjack and eating loads of cheap, small food at max fullness to hugely increase the fullness threshold at practically no monetary or time expense, I don’t think the difficulty or time limit options have any significant or frankly noticeable effects on the game whatsoever.
Even without cheap tactics like those though, basic minmaxing and planning can cover pretty much all the game’s content in like 30 days. I may be presumptuous in saying this, but the idea of difficulty options and a time limit feels a bit like a relic of an older build? I don’t see the point in including them at this date. -
I really wish there were a more consistent way to acquire rare enemy drops/chest-only items, and yes, I’m aware there’s a ring for the former in the casino, but I mean something more concrete/non-luck-dependent.
For example, the merchant that appears in the woods every once in a while as an alternative to common mat farming, or the door salesman that gives stat-up items: why not something like that for rarer items? Even at an insane price or only once every couple days, having the option would save a lot of hassle. I cannot tell you how much time I wasted trying to get just a few scraps of ogre meat. -
I think some event lines are a bit unnecessarily confusing. Mary and Julia, for example, give monetary rewards for the minor transactions gradually leading them to transfer to their homes. If I hadn’t checked the booster file after my initial run, I wouldn’t have even realized they did anything besides walk around outside. I think treating them like the cookie girl or Anna where there’s a clear goal you’re working towards would be more natural. Perhaps just removing the gold they give you and replacing it with flavor text about the events’ progression would clear up potential misunderstandings?
For a third one, and I mention it separately because I feel my impatience/laziness was more at fault than the game design, I didn’t realize I was making progress with the slime girl and stopped after two interactions, once where she fed and dumped me and once where I won the fight. I think it’d be nice if it were clearer that it’s a “number of interactions”-type event rather than a “do the right thing during the encounter”-type event. -
As mentioned earlier, the debug room could do with a massive expansion.
For flags, things like Daniella’s and Anna’s homes’ progression, whether or not you’ve eaten X NPC, and simple checks like whether or not you’ve given out the elixir would cut down on replay tedium quite a bit.
For the gameplay itself, being able to customize your stats and gold value would do much the same. Perhaps a separate button could give you a full stack of every consumable in the game? -
On a more positive note, lordy there are a lot of potential additions to the existing content that I can imagine.
Firstly and most importantly in my opinion, I agree with several other posts I’ve seen while skimming this thread that every NPC in the game should be voreable, and I’d go further in saying that they should be consumable in every different state of progression (provided you’re big/strong/corrupt enough of course). For example, I think it’d be neat if you could slurp up the maids in Daniella’s home yourself before the poor woman gets a chance to.
Having such a huge number of options and permanent consequences in who you eat, even in the game’s current state, adds a feeling of realness and finality to your decisions: any number of major events and any character regardless of usefulness or importance can be erased at your horny, insatiable whim, and that’s a major appeal of this game to me. Removing the last few holdouts, like the farming family and the Jigglers desk worker, would do wonders in enhancing that feeling I think.
For one final personal suggestion, something I could not get out of my head was the idea that you might be able to gulp up the girl scout or merchant that randomly visit if you’re corrupt enough, and I was a little disappointed it never came to pass. Just a passing thought, of course. -
I think the Farm Girl could do with an introduction much earlier in the story than a Rank 5 quest, and perhaps several more growth stages. I was already an unstoppable demigod by the time I could even meet her, so her fights were a little underwhelming, which was a shame since she had cool custom art. If the thief quest happened at, say, Rank 2 or 3, and her following stages locked behind time or other quest flags, I think she’d make for a pretty neat rival of sorts.
Following from the “unstoppable demigod” point, I think it’d be neat if there were some easier way to get a look at what happens if you lose to her. The custom deaths to the Queen and her robot were really impressive to me, and I’d love to see more like that. As I’m typing this, I’m wondering now if there may have been a scene like that for losing to the bandit leader? Might be interesting if not. -
Finally, I can only hope for more, more, more! Filling out that mafia section of town, expanding the castle and the interactions with the Queen, more characters to meet, fatten, eat, etc. It’s a fantastic project you’ve got going on here, and I only wish it the best going forward!
(This was all spur of the moment after playing for hours, so I’m sure I forgot some minor issues here and there. I’ll make a separate post if I ever recall any)
I’m glad you enjoy the game! I’ll be reading through this entire post carefully and making notes. A few of the bugs need to be squashed immediately, but sadly I have exams in two days… So it may take slightly longer.
The fact Esmerelda still doesn’t work is frustrating me to no end… But I’ll conquer her… Just wait!
Thanks for being so active here, but while I’m at it, I did forget a couple small things.
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The counter in Anna’s questline to feed her roast pigs is broken. It starts at 0 and counts upwards to 9, at which point it successfully completes.
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Also regarding Anna, this may just be an issue with the booster file, but even after she claimed to have gotten impatient and eaten the slime/her husband herself, the man was still alive and well up at the top of their house. I could even interact with him and complete his quest separately, and get him to awkwardly shuffle next to the dining table where he was half-buried by her immense bulk. Bulk made from the pulpy chyme of his glitch-clone no less, lol
Yeah, this will need some updates I think… They bug me to no end sometimes, but it’s probably a tiny switch thats forgotten and its probably ruining everything…
The quest shouldn’t actually show up in the Quest Hall at all. So that’s my fault on that one. She’s meant to ask you once you beat her the first time in the Contest Hall. I’ll have to double check all that.
That’s intentional. Since he’s mad at you for eating his chickens and you have to buy back his affection with the Elixir.
Yeah, its a bit scuffed to be honest. Because with certain people being eaten, it can ruin so many lines of it. Its meant to skip Danielle if she gets eaten and take you straight to the champion round. No idea why that didn’t work as its supposed to.
The debug room to be that big will be a long term project. Mostly cause its essentially going through and checking all switches. Which will take quite a while.
The combat is just bad. I don’t like it at all. Its super hard to balance things. Ideally I wanted scaling enemies, but its hard to do so in RPG Maker. I may do a way where I make mulitple instances of the same enemies but buffed (like they ate themselves and grew stronger) over time.
Mostly its just too hard to remove at this point. I may up the rate things decay and such to make it harder… That kind of tweaking will come later on though.
Yeah. As more areas get added, you’ll have more options to buy / fight enemies that drop more variety or have rarer drops.
Agreed. This ties into my next update which will focus mostly on NPC’s as a whole. They need a bunch of updates since a lot of them were from the original base game many moons ago.
Eventually they will be, and some will change their tone based on your actions, some may even do it themselves… The number of conditional branches horrifies me, but, I’ll do my best to try get something like that going…
Yeah, some extra bad ends will be planned and possibly some reconfiguration of certain events.
im pretty sure i was at max
Can anyone explain to me how you manage to access the castle?
oh and what weight is lucia’s max sprite reached at? (1200? or are there more above that threshold?)
Have you recruited the Slime from the forest?
You need to either beat her once, or lose to her 3 times.
Once you do, when the day is divisible by 3, she will approach you and ask you to help her village.
Travel west through the forest and you’ll find it. You’ll fight a goblin there, beat her and then head back to the Slime Girl. She will give you the castle key as a reward.
I believe 1500 is the highest?
But that’s off the top of my head.