I’d like to introduce project that I’ll keep going until I get bored of it I’ve been working on recently.
I’m making a playable bot that runs on Discord. You create a character, explore the world, eat tasty food and gain weight. It’s linked in real time, so you have to wait until your character completes something. In the future, I might make it interactable with other players.
However, right now I’m busy learning about flamework, discord bots, and python. I’m still working on the game mechanics, so I can’t say much right now. I was planning on making it an RPG, but I’m also thinking about gearshifting it into a virtual pet style game…
Right now, I’m planning on making it work only on my personal server, but I might make it available to your server…
are you planing to add some descriptions of the wight gained? like movin’ around turns difficult to the player as the character gains weight, how he/she spends more stamina by walking, like his/her clothes become tight, need more food to satisfy his/her hunger etc?
I like this idea quite a lot as a fun little thing for WG servers. I wish I could help, but sadly I do not know any programming languages. Either way, I will be following.
Descriptors of size and weight do sound fun, but I wonder how much they’d fit once you add on multiple species and sizes (differences between a giant minotaur and a goblin, to put an example).
Since this is a WG game, it is clear that weight will affect gameplay. However, how it will affect it is still under consideration.
What I’m thinking now is that some description and flavor text will change, Stamina consumption will increase, and action time will increase, but there are more good things to come. Equipment itself is under consideration.
I am currently developing a flavor text system that will allow for conditional branching and embedding variables such as stats. You may be able to help out by writing the text. And I myself am not good at English.
For now the species are entirely cosmetic. I may create such a system in the future, but for now, everything is anthro or humanoid that approximately 1.5 to 2 metres tall.
It’s unclear how Height should affect the game, and also unclear how it should be changed, so I may remove it.
Thanks but please wait a bit longer, I don’t even have actual weight gain implemented yet and I’m trying to switch to slash commands so it might take even longer.
I have plans to use a variety of systems, but I would like to start simple and gradually add more systems.
I will write down the concept of the system for future reference.
There is no game over. Basically, a player can recover from any state.
A character needs stamina to do something. If the stamina required is lower than the stamina remaining, they can’t do it.
The player recovers stamina by digesting food. If the player eats too much, they will be unable to do anything, but their stomach capacity will increase. Increasing the stomach capacity increases the amount of food that can be digested.
When a player consumes stamina when it is at its maximum, fat is increased instead. (?) The heavier the player is, the more stamina is consumed and the longer it takes to perform an action, but there is something better than that. Maybe fat can be used instead of level. Also, by working out, you can increase max stamina instead of reducing fat.
Since this is an RPG, I created the level and exp without thinking about anything, but if fatness equates to strength, then they may not be necessary.
Interactions with other characters include trading items, feeding, cosmetic greets, hugs, etc. The flavor text may change depending on the weight of the two characters. I’m planning to make it possible to play in solo mode, where you can’t be interacted with by others.
Btw, this game was originally going to be a pokemon game. I started developing it as “PWGG” about a year ago. I gave up soon after because I had almost no programming knowledge at the time, but I tried again this time. The name Liver is taken from my Charizard oc, who is the image character of the game, and it means something like “Liver’s exploration guild”.
Another question is: Would characters be able to lose weight, or would that only be possible if the Player deletes the character and renames it?
For some people, the fun is in making a slim character enormous over time, and having a character at their endpoint can be fun for only so long. For others, though, the fun is on a character being made irreversibly huge.
After overcoming some obstacles, things are starting to take shape. I’m hopeful to have my bot ready for open testing in about 3 days.
The difficult part is that conflicting needs cannot be dealt with in a single game.
This game is assumed to grow infinitely, but in that case, stamina and time will become too high and it will be virtually impossible to play.
To make it meaningful to start over from the beginning, and because there is currently no way to deal with increasing time, I may create a reincarnation system like coolie clicker. This would allow you to start over from the beginning while receiving permanent buffs based on your stats at that time.
Anyway, put it on your list of game design ideas to consider.
I think for that, it may be better to define from the start what will be the end-size for that game. Likewise, people have SSBBW as a limit, while others have galaxy or dimension-sized(!) SSBBW as their own. Judging by that problem, would it work to design around the first and end-stages?
In any case, another factor is that some players like exhaustion in that roleplay, while others (like myself) prefer them to be only affected by the hunger, size, mass they haul, while keeping their personalities more-or-less the same.
Would tiredness be part of the descriptions to write per size, or just the size, weight, and possibly difficulties moving?
In my mind, I have decided how much content I want to create for the game. However, it is entirely possible that I will change my mind in the future and set a new limit.
And while there is only a limit to the content, the weight number can be extended as much as the player wishes. However, there is simply nothing there.
The system is coming together nicely, so I have to start thinking about weight gaining. I can’t think of a good way to express it in English, so it always bothers me.
Ah! I’m a dumbass! I thought you spoke Spanish natively. XD I’m so sorry, I’m so used to seeing Spanish-speaking folk into WG, I assumed the same.
By what I am reading of the pics, seems to be a “state”-based weight gain, which is the standard for a lot of gamified weighting systems. Each one with a respective description, gained upon crossing a specific threshold.
Would reaching those thresholds have a direct impact on stamina, and be treated as “levels,” or would they be more for descriptions?
The display of the description is the threshold. The actual changes in gaameplay stats occur linearly.
And somehow I started to hate what I’d made. I felt like no matter how hard I tried, this game just wasn’t going to be any fun. Should I just scrap the whole thing before anyone sees it…?
A Discord WG game still sounds a lot of fun. Maybe what is necessary is changing the mechanics in some manner that still makes it feasible to play.
A popular game from back in the day is Fatty Text Adventure Game, which allowed your character to exercise running for stamina, lifting weights for muscle. Both in order to lose weight, and improve stamina and power. In turn, eating fed into not just weight gain and stomach capacity when overdone, but could theoretically help you become a muscle muscle monster if you desired as well.
My suggestion is, experiment a little with a gaming system before doing any coding (almost as if you were trying a solo TTRPG), and maybe take a little inspiration from that game and see what can be improved from that system. Fatty Text Adventure Game is a beloved game that is still bound by the limitations of the scenario, but if this Discord game allowed the players (and potentially DMs?) to make their own scenarios and fun, you’d have something great in your hands.
It’s been a while, but I’d like to report on my progress. I think the basics are pretty much complete. I’m currently doing a play test on my own. All that’s left is to display the document for the player and the item descriptions, and then I think I’ll be ready to play.
Current progress. With an obviously Japanese discord.
I want to host and test it from my own PC in the near future. The problem is that I need to leave my PC on, so I don’t know when I can find the time to do it.