I am… actually not against the speed mechanic. I think that the game would actually end up being two easy without it right now since you do have a few attack cards that either scale faster than the strength stat lowers them (body slam) or cards that use other stats for damage calculation(calorie bomb). I DO HOWEVER find it VERY unfair that if the enemy gets multiple turns that you only get to know what they are going for on the first turn. And while you can guess what they are going to do most of the time with experience… that’s still not fair to the player who’s trying to make an optimal play for the ONE turn they get. There’s a reason why runic dome gives you a whole extra mana when it takes information from the player… its pretty damn hard to play around an enemy in a turn based game when you don’t know with absolute certainty what they will do. I’d say an easy fix would be to show the actions of an enemy for every turn they will take before you. Obviously the UI will have to be reformatted slightly so that at extreme speed differences they arent overlaping each other but i think that would be a good start.
The problem of fetish part is that the text is designed for more than one character. Thus it is to made to be vague intentionally. I will change the flavor text in future update.
Could you please provide more information about the bug?
Translation and pandora’s box will be fixed. I admit that some enemies are not well balanced. Aside from my judgment, I would like to hear from the community about which enemy is too strong currently.
When we first designed the speed, it was to reflect the effect of weight on combat. Since it is indeed not balanced enough, we will find a way to deal with it.
Enjoying the game so far especially that you get to take the whole floor without being forced to rush to the boss.
For the “error: Error: <>: exceeded configured maximum loop iterations (1000)” bug I got that to but I only got it after giving up multiple times to try roll the start with legendary card in deck option so it could be from that?