Since the game got some attention- ill continue my development on it.
ive heard your complains and what to improve and ill try my best to make you satisfied.
The 2.0 version :
an actual story
various inflation methods
my own mechanics to make the gameplay even more unique
top down environment
mixed artstyle
if anyone has more ideas on how to improve it, let me know.
You got the basic gameplay down, although I don’t really like the game making inflation a punishment (and the inflation seems rather small). Maybe make inflation happen as you uncover safe spaces and punish you when you hit a mine? (Popping, or if that’s not your cup of tea then losing the battle with gravity and floating away~)
It’s pretty good for a one day project, the only thing missing is the ability to mark mines.
If you update it at all, you could probably have it where the player collects the mines after winning. Then have a set of characters the player can choose to “disarm” the mines in-between games.
It’s fun to see an inflation version of Minesweeper since Chowdown Showdown only has a stuffing version called Foodsweeper. May I ask what inspired Pumpsweeper and that cute lil cat character? :3c
wellll- Myself i play minesweeper A LOT, loving the game mechanics and someone on one discord server gave me that idea. And as for the character i just drew him and thought he looked silly so he stayed-w-