Hello people and people, Somchu here. @mr.c.tt123 and I have been working hard on working on getting Queen Sized into a mostly functioning game with the help of the good ol people on the Discord server. After a lot of work, bugtesting, patching and a little bit of forgetting to actually post on the forum, I think we’re finally ready to post the latest version on the forum.
So, without further ado, here’s the latest version of Queen Sized for your pleasure:
<<if $estudy gt 90>><<display "ecostudy2">><<else>>You are starting to get an understanding of how the Kingdom's economy works, such as the various guilds and trades. But you still have much to learn about the inner workings before you could consider yourself an expert.<</if>>
Fixed the bugs, turns out Bug 1 was from me being lazy and copypasting code from a previous passage, causing an infinite loop. The second bug was from there being a gap in the exercise event parameters between 100 and 119 lbs. Oops.
Just played til the largest size, really like the game so far. The way the main character’s gain is described is incredible, lots of nice details and the descriptions are well written. I think the game moves a bit too fast though, I’m not sure if it’s a bug or not but at some point my kingdom started making over a million gold every week and after that I just had to click yes to everything until I reached the end. I don’t expect crushing difficulty from a fetish game but it seems unintentional for the balancing act of money, respect, and self-esteem to end so quickly. After a while the weight gain goes incredibly fast too, though I guess at the current stage of development it’s not so bad since there’s not much else to do after a while. Regardless, I like the game a lot so far and look forward to seeing the other parts of the game get filled out more. Being able to fatten up other characters sounds like a lot of fun.
When the merchant’s guild comes by to offer a gift, choosing either option results in you accepting the gift.
Perhaps I’m just too early in, but is the farm to populace food consumption ratio intended? I noticed I was just burning through reserves with no production by default, then after building the first farm for 5,000 gold I produce… 500 food, versus 45,000+ consumption?
[spoiler]Edit: Also, had a successful raid on an enemy kingdom, it said I got land and wealth, so I check my statistics. “Your kingdom has a population of 4625310007231.” It says I consume 46,253 food per week though, so I’m guessing this is a decimal that should have been rounded since it’s people and all.
No wait, at the end of the week it updated accordingly. Now I have 400,000 food reserves and a population of 4 trillion people.[/spoiler]
ye in my playthrough this type of bug happened and i ended up with 700000000 money and -1200000000 food and just continued playing. Not sure what caused it but at least i could focus on gaining weight so minor win?
Dude, same. I was also hoping to be asked to go to an inspection while 600+ pounds, but it never happened. I’d love to see the reaction when the soldiers saw their scarcely mobile Queen, nearly dead from exhaustion at the side of the Parade Grounds.
Also, I noticed when gluttony is maxed and someone offers you food, you can’t say no, which makes sense and is perfectly acceptable. But it also takes away your ability to ask for extra food, whether for yourself or to share with the court.
Granted, I wouldn’t share it with the court, but not having the ability to up my order does suck a bit.
All in all, I love what there is so far, and I’m eagerly awaiting more content.