Quest Item/Appearance Description

So I’m trying to make a text adventure using Quest and I’m partially inspired by “Fantastic Dungeon Extender for American Audiences ™.” I wanted to implement an item or menu that could update as you played the game and reflect the character’s appearance at different states depending on events.




Kinda like this. Granted I still have to figure out how I’m going to get the general expansion content working but I want to at least understand how this might work so I can add it when I need to.

Under the Description section, set the “Look at” object description to be “Run script.” Then you can add if-else statements to vary the description based on different states:

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Thank you for the example!

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