Pretty much exactly what it says on the tin. Working on a game in ren’py, as I found Quest way too limiting (and my new computer refuses to run it properly), and I’m looking for an RN generator that’s compatible.
Ideally, I’d like it to be weighted to avoid any runs of successes or failures. Thanks in advance for any help.
A quick admin note, I moved this topic to project help/Game Engines since it really isnt a game design topic and more of a help topic.
Now to answer your question look at renpy.random at this link:
Damn. Thought I finally had the tagging system figured out, lol. Thank you very much.