Rebounding

idk if u still want it but here: file:///C:/Users/GEBRUI~1/AppData/Local/Temp/Rar$EXa13612.39229/Rebounding.html

I don’t think you really sent what you wanted xD

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oh, i did work at first.
i am a new user so i cannot share attachments apparently

You didn’t send a link. You sent a file path that’s on your personal drive

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The deleted link still works, but it glitched out for me pretty early. Eventually lost the go to bed or get a meal features. The only thing I could do was lift weights, or go to the basketball court.

yep, strange imo bc i copied it from the browser so idk how to share it then

You need to actually upload the file to a place where people can play it. All the browser is doing is opening the file and using it.

Why the hell did that dude delete the link, anyway…?

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Guys, this link is still working.

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Given that OP hasn’t made a single post here other than to create the thread, I assume he decided to make a quiet exit, and that included an attempted torching of his activity.

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i didnt know that, i guess you leanr something new every day

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I have begun the process of making a legally distinct spiritual clone of this using Ren’Py as a frontend/engine. My ultimate goal being to recreate the basic game loop with core premise using my own dialog and narrative writings, and of course my own code, plus additional features and content over and above the OG.

I’ll look into making a wiki page/post when I have more to share.

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Things I am doing or planning and willing to mention now:

  • Making the player’s SO selectable as a boy or girl and adjusting dialog/description accordingly.
  • Heavily reducing the explicitness of intimate scenes - at least initially. Expect the descriptive equivalent of The Weighting Game’s sex scenes.
  • Improving the realism of the eating and WG behavior and their relation to the story flow.
  • Improved Gluttony tracking and narrative impacts of same.
  • “Emma” (now named “Alex”) is your roommate in addition to being your teammate. (The OG implied this; I’m making it explicit.)
  • Alex’s performance in games can be improved by the player and will matter. (It wasn’t clear if this was true in the OG.)
  • You and Alex can hang out in or out of the Dorm in any time block where you have access to the Dorm.
  • Going out to eat/ordering in on the weekends (/ with Alex).
  • Alex and the player can both become Feeders in addition to Feedees.
  • One or both can feed the other/each other if the stars align.
  • Adding some randomization to the daily food selection through a menu array and randomizer.
  • Adding a few outfit/style options which will change some descriptions based on their interaction with the PC’s (growing) body.

I may also:

  • Add a future “lewd mode” or something for juicier text.
  • Include the ability for the PC and Alex to “have fun” together in their dorm room/on dates while still having significant others outside of college.
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Okay. I’ve decided to go ahead and drop the game in its current state as a Demo, because what I need most right now is Feedback.

The core loop is solid and the game is very playable, despite lacking polish in many areas. I need feedback from players that may not only direct where the bulk of my polishing efforts go, but could also result in tuning the core loop/formulas if there seem to be balance issues. I’m not interested in making a Discord at this time and I don’t think the original creator of this thread and related game are going to be upset about me hijacking it for my own purposes, so until I can make my own or am told to stop using it, please direct feedback/comments here. I’ll check back regularly. Also, please put spoilers on any fun surprise stuffs so as not to… spoil people. (You should know what I mean when it happens.)

What I am specifically looking for is commentary on: Layout/Design, Narrative/Dialog in the game thus far (how it’s constructed, delivered, tone, flavor, etc.), Progression, Systems/Core Loop, Any specific points where you’d like to see more flavor text. Class and Basketball passages will definitely get polish passes, and I have some additional content planned that I’m saving from this build so there’s a reason to play the full release when it’s ready as well = P

Windows/Linux Download: https://drive.google.com/file/d/1qWQ_po-xnT_o-wLquDvpv0Dx0-tu1Pdv/view?usp=sharing

Mac Download: https://drive.google.com/file/d/1wtZqUNqToTpQsCv9pbwAMuh_cHuIDSTD/view?usp=sharing

Note for Mac and Linux: I run a Windows PC and can’t troubleshoot the other two platforms effectively/at all; I am relying entirely on Ren’Py’s packaging here, so if something’s broken on the technical side, I probably can’t help. That said, please DM me any errors you run across so I can try to fix them if possible; I think everything’s in working order, but I also haven’t gone more than 2 game-months in so there may be late-game gremlins waiting to ambush you.

While the demo and final game are both going to be completely free, I have opened up a Ko-Fi page to enable donations should anyone have the means and desire to tip me for this work. There is absolutely no obligation, but I am out of work and would appreciate not having to return to the typical work force if I can turn game dev like this into a revenue stream. I’ll be posting the link for that and the downloads on the wiki page as well. https://ko-fi.com/schattenjaeger94584

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I think you need to speed everything up a lot, at least at the start. Spent about half an hour playing, skipped though everything I’d seen before and still didn’t get to stage 2.

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Yeah, it’s not a quick game. I’m staying true to the spirit of the original, and also taking inspiration from games like The Weighting Game and Tramp, two of my favorites from this forum. So it’s a slow burn. Theoretically, the release shouldn’t have people putting more than 140 pounds on both the MC and Alex, which is 7 stages (20 pounds per stage). Though I allowed sheer quantity to have some impact on that gain rate, so it’s entirely possible you’ll start hitting indexing errors before getting to the end of June at current. If you don’t… well, the end condition isn’t in yet, so you could theoretically keep going until one of the characters exceeds 280. (P.S. Please do tell if you encounter any indexing errors in the Clothing section before the end of June - that’s definitely something I need to know.)

My goal with this game is to enhance the OG with more content and features, not create a clearly fantasy situation where you’ve got 500-pound athletes shooting hoops = P Not that there’s anything wrong with that fantasy, it’s just not what I’m going for here.

That being said, I’ve considered crunching down the effective play-time by simply simulating most days in the background based on passive stats, which are driven mostly by player actions, on the days they are in control. Something like, 2 weekdays and a weekend, or maybe the reverse since the weekends are technically more fun = P

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I don’t know if it was in the original, but the part where the whole team gets jealous of you for… being told to eat food because you had a serious injury took me out of it so hard. Bro, what is this? Not to mention, as the player, we know it also resulted in her entire future getting effed, so it just sounds more insane. What does this conflict even add?

This and the idea that it would be over 30-40min to even hit a new stage just made continuing not worth it to me. I get slow-burns, but this seems excessive. Literally no one was asking for “500lbs athletes”, just a more time respecting experience.

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Current feedback having played the game for an hour and getting to around 180lbs:
So the game is simultaneously to fast and to slow. The interest in weight gain/stuffing by the MC and Alex goes to quick, especially because it cuts options, I barely got 10 pounds in before I started hitting overboard and that being the only option for lunch. While I like the progression for the most part. (the idea anyway I could go for the pain not being the central point.) It happens at such a disconnected rate from the actual gain. The to slow comment is about the actual gain itself but probably has more to do with the issue of there just not being that many options in game yet. The gain feels a lot slower because its just the same few buttons with minimal variation. I find the decision to have the weight breaks be at every 20 pounds to be a little weird if that is being kept and isn’t just a demo thing. With the MC being described as critically low weight for a sport, you would think the first 10 would be noticeable. (again maybe be just demo thing)

I also completely missed the first weight stage change for the MC, there was not change in the scene that the skip function could pick up and nothing seemed to change scene to scene. Felt very weird and almost like a bug (might still be if there is supposed to be a phase transition scene) but I then hit the 180 mark and didnt find much different there either just a marginally different description for the MC during the morning scene. Granted at this point I was in full skip mode so the scene variations might have just been glossed over but I didnt find much of a difference.

Take the next bit with a grain of salt because as mentioned above I have not explored the full demo. That said in terms of polish I have some thoughts.

  1. The meal scenes are nice the first few times but are largely boring, especially after MC hits full gluttony mode and the only option is if we are bring Alex with us on the train. More variations would help here; more in between food options would work, maybe some early options to beg Alex to help with all the food (leading to her grabbing some off or feeding it to MC), and/or maybe a dessert/seconds option opens up.

  2. Weekends should have more options, right now its just things you could do on the weekdays but you have to press the buttons more. Would be nice to have the option to spend the day with GF/BF or Alex, essentially skipping all the repletion and having a nice longer event that could show some different locations.

  3. The dynamic between MC and Alex hopefully getting explored more. Idk what you plans are, right now Alex is the one who got MC into the fetish accidentally and both of them are getting off to it. I would like if that and its consequences were explored. Is Alex also into the feeder side of things? Is she helping you purely out of a sense of duty or is there some other motive? Is she living vicariously through the MC because she is trying not to break her diet only for the MC to tempt her at every corner? I like what I have seen so far, but we run into the issue of… THE GF/BF

  4. I want to make it clear I don’t like when fetish games start off with a partner for what is a self insert MC, this is a personal preference though and can dodge any issues if done well. Let’s get it out of the way, BF/GF is a pie dispenser so I have no idea how to recommend anything at isn’t obvious. More scenes, more reactions to both weight and to attitude, visiting us on occasion for a surprise outing for dinner. (Wait that last on was specif-) Generally I have a couple ideas of things that would help this entire thing, for me at least. I don’t care for cheating so if the game is going down the Alex as a potential partner thing then give the player the option to break it off with GF/BF before hand, please. (This could just be not where this is going at all but my god do more games need this option) There is the other extreme of course if the BF/GF is going to the feeder route then the both of them (MC and GF/BF) could invite Alex along for casuals in whatever regard.

Okay, so that was long winded, hope that painted a picture to help in any regard. I did like the slide into gluttony idea, it just needs to be a bit slower. The actual descriptions on losing control are decently well done (even if I don’t care for the fixation on the pain aspect) and I enjoy the options that there. Maybe up the pace for the demo aspect and keep this skeleton for the actual game. You would only need to tune a couple variable hopefully and then just remind people that the actual game would be slower but with a lot more stuff in the middle to compensate. Spitballs

Either way, thanks and have a good day

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That’s a fair critique. There should be some conflict, though, because you’re coming in fresh to an established team, unproven, and not looking like you’re going to be much of an asset. The conflict doesn’t need to exist very long - I just haven’t developed that side of things much yet. I needed to set up a plausible explanation for what we all know is going to take place for the typical player of this game, one of the things I felt was missing in the OG - an explanation for why gluttony and feedee tendencies are central themes, and not strictly in the usual “corruptive” context. But I can tone down the “jealousy” part no problem.

I can understand that. Psychological corruption tends to be easier/can happen more quickly than weight gain, which is pretty well hard capped at half a pound a day for any sense of realistic progression - which the OG and my key inspirations all respect to some extent. The problem with accelerating potential gain rate early on being that it compounds in the mid and late game such that final weight over the course of a semester balloons from a real-world 135 pound peak gain to potentially double that or more.

I can tune these things. I’m also looking into ways to make the progression more distinctive (possibly to include some very basic graphics, even - think Tainted Elysium) without blowing the scope up too much.

Yes, this is something I know I need to iterate on. I’m only on v0.40, and that’s mostly been scaffolding plus just enough flavor/narrative to present the overall intent; about a week of solid development to put together the Core of the game that everything else gets to build on top of. A varied menu with randomizers could build a daily offering that keeps the descriptions fresher, potentially even never repeating with enough combinations and a little RNG luck. This is one of the most expandable (pun intended) areas of the game.

More events/places to go is definitely doable. Also a highly expandable part of the game. Don’t want to speculate too much on what could be, but this is one of those “the sky is the limit” things for narrative construction.

Yes, this is one of the bits intentionally left out of the demo release. The closest example you can see for what I have planned is in the BF/GF visits (you’ll know what I mean when you see it). Depending on how you play, it can take a bit to get there, and that’s both fine and, from your earlier remarks about the progression rate of descent into gluttony, also a good thing. I think. But yes, both main characters (MC and Alex) can/will manifest Feedee and Feeder behaviors, and there is some emergent gameplay coded in around that which will also be expanded upon.

The MC isn’t really a self-insert; it’s more of a story-RPG in that regard. The existing romantic partner is another area that’s not terribly developed as yet (as alluded to above, the most developed part comes into play when the MC becomes an acknowledged Feedee).

At the moment, I don’t have canonical plans for a romantic relationship between Alex and the MC mostly because Alex is canonically straight. Platonic Feeder/Feedee (including mutual) is planned, but obviously hasn’t been written in yet, with Feeder SO planned. However, options could be worked out around this to create openings for such things as: MC breaks up with SO and relationship with Alex becomes romantic, MC’s SO actively feeds both MC and Alex with or without romantic side effects with Alex, Double Dates with Alex’s BF, condoned “side piece” relationship with Alex whilst both maintain their canonical relationships, skip the Alex and MC Feeder/Feedee interplay altogether, etc. Heck, could even enable Alex to also have a GF like the MC for additional shenanigans, including consensual poly. Ren’Py’s Python integration makes selective routing very easy with dictionary choosers for output, function, and label calls (output is already used extensively for templated description updates).

Noted on the ‘pain’ part. A touch unavoidable with the subject matter, but can gloss it more, or possibly content gate. Just don’t want to get too into the weeds on output conditionals.

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I will clarify that my issue is mostly with the description highlighting it as the main sensation the MC is enjoying. This would be fixed with just more varied and different descriptions. It being in the game is fine, for me anyway, just making my thoughts known that it is something that I think should not be in every stuffing scene (especially not in every single meal scene three times an in game day). There is something to be said for a character wanting to be as fat as possible as fast as possible and to have them enjoy the pain that comes with major stuffings, but it would quickly become one note if every single scene ends with them like that.
Maybe tone it down for regular scenes to mild stomach ache, keep it for big stuffing scenes that make sense or as a deliberate option that is chosen by the player to push MC with actual draw backs. (like cutting the day short or making it impossible to work out/practice or making it so the MC can’t actually eat any more for the rest of the day)

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