I haven’t diversified the pred utilities a ton yet, but there are some tools that a very enterprising pred will have to use in order to be able to actually gorge themselves enough to get to that point (and there will be more!). For example the digestion pills and potion, the rituals that increase your strength, etc…
For eating them though, some are easier than others. It’s a game primarily about figuring out how different NPCs will respond to things, and it will hint at what you need to do. For example, if an NPC overpowers you when you try to eat them, then in most cases, raising your strength will help. If they just run away or are cautious, raising their trust (by helping them out or giving them things they like) will help.
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Thanks for the kind words! Seeing people enjoying what I have made makes it worth it.
Re: Gilda, it doesn’t progress past that point yet. That’s a next update thing! (And will definitely be, since some people have pointed out that not being able to fix her issue makes it more annoying on later days to get any food at all.)
Re: Stats resetting… This is actually a bug. I wanted the stats to go to a minimum threshold when the game resets (because some game overs actually come from things like fat or strength going to 0 under certain conditions), but I accidentally inverted the function so that it goes to a ceiling instead. Will fix that soon!
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On that topic, how do you get it to loop reliably. The only way ive been able to successfully get it to do so is to hang out with raja as the time passes over. As for the stats, i keep getting up to 4 strength and idk how much fat, then it resets and drops to zero.
To loop, you have to specifically Game Over to “Out of time…” when July 7th ends. For the resetting, it’s a bug. When I do the next bug fix update, fat/strength will carry over as well (if they’re above starting levels).
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I do want to add I really enjoyed the game so far and am looking forward to more!
I both like and dislike how the players species and gender don’t seem to be focused on, although I do believe you are supposed to be a male and there are a couple of times a pig is mentioned? Correct me if I’m wrong.
Personally, I’d love to see some customisation. Plus it seems the player is a muffin fiend from the start so I’d like to see them have the option to start a bit heavier but that is just me 
Thanks!
I will agree that the customization is very shallow in the game, but really, it’s because it feels very unnatural for me to write with customization tags in text. So rather than do that, I made the decision to keep descriptions of the player character incredibly vague so that people can insert whatever they want.
There’s no identification of if the player is male or female on purpose (and the nicknames they get called sometimes are pretty gender neutral), and I also do attempt to avoid any features that would identify a species. Tora does call the player a little piggy, but she’s kinda crazy and certainly isn’t actually implying that they’re a pig!
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I ran into a few bugs on the 2.0 Android version:
- Eating Esthel seemed to break my stomach (presumably setting the capacity or content to NaN), since afterwards my fullness bar was stuck at full even after waiting, and I could eat multiple red plates in a row
- The rare candies didn’t disappear from my inventory even after reaching zero left or even negative values, rather only vanishing when given away
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Trying to add extra substances to the compound mixer didn’t bring up the list of them, and appeared to end the interaction instead, making it seemingly impossible to create the recipes
- A few items that could be found by searching certain objects seemed to be able to respawn infinitely, even after being given away; namely, the tuft of fur and Moran’s key
On a related note, how do you eat Moran? I tried giving him stuff to befriend him (including his key multiple times through the aforementioned bug), as well as sabotaging the alarm and coming in at night. Is it even possible currently, or does it require completing some yet-unimplemented quest stages?
Similarly, is it possible to eat Tharan, Dorothy, and Kransh? They’re the only other ones I think I’m missing, if it is 
Also, can the black keycard be repaired currently, or is that not yet implemented?
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Thanks a lot for the bug reports! I’ve fixed all of them and will release a bug fix patch later today.
For Moran… There are many ways to eat him, but he DOES get harder to eat the more other NPCs you have eaten before, since he’s cautious and picks up on that predatory intent. It never becomes impossible, but if you’ve eaten a fair few others, you’ll need to really get him to like you to overcome that.
For Dorothy… It is possible, but she is one of the hardest NPCs to eat at the moment who can be eaten, and it requires specific sequencing.
For Tharan… Not currently doable. He’ll always overpower the player. There is a way planned for it, but it isn’t implemented yet.
For Kransh… This one is possible! Only under a very specific circumstance though that is hard enough to find that it is currently what I would consider an Easter egg.
And repairing the black keycard is future content! (That one will take a lot of effort to fix too, befitting its status.)
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You could in theory go about it how Noone did, with just having flags that call back to setting them up prior.
On a side note:
Blockquote I would absolutely love to get to a relationship with Raja where if you’re fat enough, he just locks you in his room, and uses you as a big living pillow for the night. In theory it makes a bit of sense since he claims to be dieting, so it would only be logical that he would refuse to eat a prey that’s too fat.
It’s not so much a question of the actual setup and implementation, as much as a question of the writing itself. While I do agree that it would be nice QOL and does add a bit more immersion to the game, it would also substantially slow down my writing process.
Something like this flows easily and naturally for me:
msg("You sit down on the couch and kick up your legs. Ahh, how relaxing!")
Something like this may look just as easy to put down, but it actually pulls me out of the writing flow, especially when you start to get more into conditionals that change more of the flow than single words as in the example:
msg("You sit down on the couch and kick up your "+game.player.feet+". Ahh, how relaxing!")
Ultimately, it’s always a balancing act of breadth of content vs. level of dynamism. I chose to go on the side of not including that customization so that I can write more breadth of content instead.
I see well in that case disregard what I said…e-except maybe not that last thing…
Still worth mentioning! You’re certainly not the only one either, and I’d absolutely do it if it didn’t mean substantially slowing down the development process.
As for the last thing… I’ll keep it in mind!
But do remember that Raja says a great many things that are quite easily proven very, very wrong… 
I-I just want to cuddle the fluffy noodle without getting eaten.
I’ve been chipping away at this game for quite a few play sessions now, and I have to say, I’m pleasantly surprised at the breadth and depth of interactions. The characters feel quite fleshed out despite how many of them there are, and I find myself caring about many of them. I’ve turned off automatic time advancement so I can catch as many events as possible, and I still haven’t even finished the first day. So much to do, so little time…
There is one thing I’m wondering about. According to Revain, the protagonist has lost their ability to regurgitate things at will. Does that mean that there’s some alternate, special method of saving a character after they end up in your stomach, or is it just the game’s way of saying that once you eat someone, they’re not coming back? I honestly can’t bring myself to willingly kill any of these characters (well, except for Raja, maybe…), so it’s a bit disappointing that every other character seems to be capable of nonlethal, just-for-fun vore while the protagonist is forced down the path of a cold-blooded murderer if they eat anyone. But I guess that’s just my personal feeling about it…
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The ‘lost ability to regurgitate things at will’ part is indeed just the flimsiest veneer of excuse to say that if you eat someone, they’re not coming back.
That isn’t something that I’m beholden to though, and rather more for mechanical reasons and limiting breaking the game by getting NPCs in places they could never otherwise be, as well as figuring out how characters would respond to such a thing. But I’ve been thinking more about it, since there is a lot of demand for that, and I’m willing to try to make it happen in the future. On my roadmap, I have it down as potentially something that I will try to get working for update 0.4 (so not the next, but the one after).
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I can support stuff like letting people out being stuck to an event, like in the place it happened, or maybe taking them to yours, or their room.
Yep, the plan is to work around it by heavily restricting how/where someone can be released. I’ll have to change how the player pred system works a bit to support it, so it isn’t trivial to implement, but it’ll be doable.
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Also give me a heads up if you need any help with bugtesting. I try to stretch what i can when i can.
Absolutely! I put my builds through to a beta group about a month before releases to catch as many bugs as we can. Always happy to have more folks join if that’s something you like doing. It won’t be active for a while though now that I just released an update (and is run through my Discord server).
spot me an invite in dms then