Reincarnation Of The Feeder King (feat. Keyfarer)

I’ve did a quick update where I fixed the cake is a lie, roommate using appetite instead of uncertainty, increased the UI size and removed duplicates from dropping. This should also somewhat fix the need for scrollable cards. I think the demo is in a pretty good shape right now and I can focus on new features.

11 Likes

how do I increase my health stat? I can only get 1 irritation at the moment
Also do not know what to do with the stonks and the karate book

1 Like

having a very strange bug with this one where all the backgrounds are split up like this

log included if it helps

log.txt

2026-08-20 21:27:34 UTC
Windows-10-10.0.19045-SP0
Ren’Py 8.5.3.26051504

Reincarnation of the Feeder King
1.0
Built at 2026-08-19 17:52:48 UTC

Early init took 111 ms
Loading error handling took 48 ms
Loading script took 268 ms
Loading save slot metadata took 60 ms
Loading persistent took 0 ms
Set script version to: (8, 5, 3)
Running init code took 117 ms
Loading analysis data took 17 ms
Analyze and compile ATL took 3 ms
Reloading save slot metadata took 16 ms
Dump and make backups took 0 ms
Cleaning cache took 0 ms
Making clean stores took 1 ms
Initial gc took 96 ms
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: b"Couldn’t load nvlib." (can be ignored)
Creating interface object took 4 ms
Init translation took 0 ms
Cleaning stores took 0 ms
Load screen analysis took 66 ms
Analyze screens took 2 ms
Save screen analysis took 0 ms
Save pyanalysis took 0 ms
Save bytecode took 0 ms
Running _start took 2 ms
Interface start took 596 ms

Initializing gl2 renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Vendor: ‘ATI Technologies Inc.’
Renderer: ‘AMD Radeon HD 6800 Series’
Version: ‘4.5.13417 Compatibility Profile Context 15.301.1901.0’
Display Info: <Info({‘bitsize’: 32, ‘bytesize’: 4, ‘masks’: (16711680, 65280, 255, 0), ‘shifts’: (16, 8, 0, 0), ‘losses’: (0, 0, 0, 8), ‘current_w’: 1920, ‘current_h’: 1080, ‘refresh_rate’: 60, ‘hw’: False, ‘wm’: True, ‘video_mem’: 268435456, ‘blit_hw’: False, ‘blit_hw_CC’: False, ‘blit_hw_A’: False, ‘blit_sw’: False, ‘blit_sw_CC’: False, ‘blit_sw_A’: False})>
Screen sizes: virtual=(3840, 2160) physical=(1739, 978) drawable=(1739, 978)
Maximum texture size: 4096x4096

Karate books can be combined with a Knife to produce more irritation, and irritation leads to anger and then health

1 Like

The blonde elf progression sounds really interesting, especially with the different cards and statuses affecting her growth. I also appreciate the detailed explanations about the mechanics and the bug reports from players. Hopefully those repeatable event and appetite issues get sorted out soon! It also reminds me of how progression systems work in Roblox—I’ve been exploring similar gaming mechanics over at dltaexecutor.com.

1 Like

Ru: Я только начал играть, но…Это уже великолепно! Шутка без шутки!!! Я понимаю боль короля…
En: I’ve just started playing, but…This is already amazing!A joke without a joke!!!I understand the king’s pain…

2 Likes

if anyone could help me i really just dont get it i dont understand what combines with what and just cant play the game. i almost want a walkthrough

2 Likes

Experiment you will get different emotions each girl wants 1 + all of them want appetite.

2 Likes

I want to play this game, but I’m not sure the link of the download is safe to use.
What is this yandex 360? Is it safe to use?
And Is it possible to maybe upload on somewhere like mega or google drive?
(I think uploading it on itch.io would be good though)

1 Like

definitely enjoy the concept and art but it feels like its really slow to progress the characters’ weight. Maybe look into that (if I’m missing some kind of mechanic though, my bad and please, let me know :slight_smile: )

1 Like

Got it, will work on this right now, need to create a beatiful page.

Thank you for your kind words. Try using spells like appetite on your targets, they make characters gain weight much quicker.

3 Likes

Thanks for scaling up bits of the UI! I played around a bit and I really like what you’ve got going so far! Excited to see where this goes!

The card combining mechanic is really neat and I like it. One of the more fun and interesting gameplay mechanics in the fat girl VN space I’ve seen so far! Key’s writing and your art are top-tier as always! The card art is pretty great too.

UI and UX still need some work I think. I tried it out on my desktop and it was better; but things are still sized awkwardly. The notification for a new item/card being the most egregious. I’ve attached some screenshots as examples of what I’m talking about. But hey, making a UI is hard and the fact you have something that works is still an accomplishment.

1 Like

Friend, pleasse, can you download it ti Google disk or Mega?

i dont get this at all? the irritation resets by the next morning so how do i mix two irritations together? and then how do you do this 4 times to get the health?

Under the “Use an Item” option you can combine two of the same emotions to upgrade it (2 irritation = 1 anger). Higher level emotions seem to downgrade rather than disappear after night, so you’ll start the next day with 1 irritation if you made anger.

In older builds, you could just buy multiple knives and get the irritation easily. Just ran through the new patch and while you can get one more randomly through running, I wasn’t able to make health myself :confused:
BUT, you can do both the project, notes+encyclopedia combo, running event, and carry-over from previous day to get 4 thought, which makes 2 ideas and one Mind that can also be used for extra money. So if you’re looking to get more cash, I’d try that route instead.

3 Likes

Irritation can also come from a bad work day event too, so there is your 4th. 1 from carrying over anger, 1 from ritual, 1 from running, 1 from bad work day.

While I appreciate that the health loop isn’t dead easy anymore, having to roll 2 rng events in one day is a bit rough. Hopefully there will be another source in an upcoming update.

1 Like

Thank you for your feedback and kind words, glad you liked it! And yeah, I fucked up the most on the notifs UI, they shouldn’t blacken the screen, should be bigger and have a card image attached, but I got confused with the coding too much and its… Less than ideal now.

I’m almost done with the itch page, so you shouldn’t have to download any Yandex trojans and viruses (jk) anymore

Jokes aside, yes, it’s almost impossible now, but also not really needed for the demo as long as you gain the mind card through 4 thoughts. But the next update will surely introduce more ways to get new cards. As Cultist Simulator players know, sleeping was another way to progress, this will be the same here. And we already have a few designs for new cards that will make the progression faster.

Though I’m not sure if irritation will even be the way to upgrade your health anymore, maybe I will switch things up a little, but if I do, I’ll notify you guys

4 Likes

It’d be nice if permanent and transitory cards were separated into their own categories.
Exhaustible cards in one section, Books in a second, Food in a third, and Temporary in the fourth.

5 Likes

Great idea. I can try adding tags to cards that will allow sorting them.

1 Like

The itch page is out!


Now you can miss out on our perfect Yandex disk Russian trojans and enjoy absolutely the same file with Itch.io Russian trojans, which is fair if you have more trust in itch trojans being of higher quality.

14 Likes