After thinking about it for a bit, I suppose I ought to elaborate. Given how I’ve defined the weight gain in the game using a hediff there isn’t inherently a limit - all it takes is adding a few lines in xml for additional severity levels, and stat changes. Weight updates continuously no matter what anyway. The only hard part would be adding those extra sprites. In my mind it was more of a goal for me to flesh out content up to that weight. I definitely wouldn’t rule out higher weights, they just may come later!
It is never something you can trigger by accident. Its designed so that in the off chance you did move the slider too far, it will pause the game and confirm that that’s really what you want to do. Pawns will never eat beyond their hard limit by themselves.
Already implemented! (though not through bodysize). Rimworld’s calculation for food need looks (roughly) like this:
lifestageHungerRate * raceHungerRate * hediffOffsetHungerRate * traitOffsets * a personal hungerRateMultiplier. (If a pawn is malnourished there’s more to consider). Bodysize does play a role in some things such as which predators hunt what AS WELL AS food maximum, but not directly hunger. I might look into altering bodysize depending on how useful that’d be.
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That shouldn’t be difficult from my understanding of how traits work.
If you want to help brainstorm I could use trait ideas as well as things to make them trigger.
So far something like you said (we’ll call it feedee for now) could give buffs based on being big and debuffs for the inverse. I also had someone else’s suggestion of feeder, which would potentially give moodlets for cooking, maybe specifically the large meals. And, naturally, once the job system is done joy for feeding a pawn.
I really appreciate the enthusiasm! In the future I may take you up on your music offer. For now the ideology expansion is toward the bottom of the development list but it is definitely something I want to do.