After months of development and testing I feel this mod is stable and fleshed out enough to post more about the mod on here!
Summary
RimRound is a weight gain mod for RimWorld. The mod revamps the way that diet and nutrition works and incorporates a weight gain/loss system based on dietary choices set by the player. The mod is still in development so many features are experimental, not yet fleshed out or buggy. While many people have installed it without it causing problems, there is some amount of instability to be expected.Features
The below list isn't comprehensive, but represents a large part of what the mod currently offers:- Diet management! There wouldn't be much weight gain if you couldn't control how much each pawn was able to eat. When you click on a pawn a tool appears (called a gizmo) that lets you change when they will seek food and how much they will try to eat when they do. There is now a diet stat that fills up instead of nutrition when a pawn eats. Then, as a pawn digests their nutrition bar fills up. Experiment with the settings to see what suits you best! In general fullness mode will result in more weight gain.
- Hunger Threshold (Minimum allowable fullness)
- When pawns reach this level they will try to eat until they reach target fullness.
- The Hunger Threshold must always be less than Target Fullness.
- Target Fullness
- This is the amount that pawns will try to eat until, when they do. Once they fall below the Hunger Threshold, They will eat until they reach this point (or close to it).
- Target Fullness can be above the Soft Limit, but never above the Hard Limit unless you want to kill them .
- Soft Limit
- The Soft Limit is when a pawn reaches what most would consider âfullâ. This can also be thought of as stomach capacity.
- After this point, pawns earn varying levels of the stuffing hediff.
- When above the Current Fullness is above the Soft Limit, the Soft Limit slowly will rise. This represents stomach stretching.
- Hard Limit
- Hard Limit is always x% more than Soft Limit. Naturally, then, the Hard Limit must always be above the Soft Limit.
- Hard Limit is when the pawn dies or their stomach is ruptured due to overfilling.
- Target Fullness should only ever be above Hard Limit if the goal is to kill the pawn.
- Current Fullness
- This represents the amount of fullness a pawn has. Generally, this should not be above the target fullness.
- This value dictates what level of the stuffing hediff the pawn gets.
- 20 stages stat impacts from weight gain internally ranging from 40-1450kg! Each stage has a different impact on movement, eating speed and manipulation. (Pawns can gain more weight than this, but the effects only change until 1450kgs). Keep your pawns mobile for longer by installing bionics or do the opposite and make them immobile early on!
- 2 different sets of 12 custom visual weight gain stages! There are two sets- one for male and one for female colonists. If you would like, the sprite sets can be changed by gender, by race so you can use whichever you prefer for either gender. Here's a peek at some of the sprites! The sprite set in the middle that the men use was drawn @ArtOfFire1 and the one for the women was drawn by @BambooAle!
- Additionally, there are 8 sets of clothing for Bamboo's set that are used when the setting to use default over naked is chosen (on by default)
- Eight sets of opinions on weight gain! Pawns have opinions on how big they'd like to be (or not!). Each stage of each opinion has flavor text written by rngsusd#9608
- Stomach stretching! When a pawn is above the first division on their fullness bar their stomach will slowly grow in max capacity.
- Large meals! If you manage to get your pawns to have very large stomach capacities then you'll probably want larger meals. As such there are several new sizes of meals.
- Blob colonists can become beds for your other colonists when they get large enough. This size is configurable.
- Various utilities to improve the experience such as the ability to show pawn bodies when they are in bed, change the way they lay when they sleep, and personally exclude them from using this mod's bodies. All of these can be hidden in the settings.
- A custom start screen! This can be toggled off in the RimWorld general settings.
- Most of the mod is configurable! I've done my best to make sure you can tailor your experience how you'd like. This comes with settings to disable or enable the new sprites ("work safe mode" so-to-speak). Below is a picture of the current settings page:
- A feeding dispenser system which lets you liquify your food.
- This feature is currently rather buggy! It is currently not super well suited for weight gain, but is convenient at least!
- Support for many alien races! I've written a patch maker to assist in adding support for alien races so as to expedite the process. If you'd like support for a specific race, there is a channel in the discord to request it.
- Additional fattening foods added by @SuperSpaces! These are fatty foods meant to chunk up pawns much faster than vanilla foods.
- Support for Vanilla Cooking Expanded! The food added by this mod has nutrition density associated with each item, meaning that the deep fried items will chonk up your pawns at a much faster rate than healthier options.
The diet management works as follows:
Nutrition mode:
Hybrid mode:
Fullness mode:
Download link
https://github.com/Niwatori401/RimRound---AlphaIn the coming weeks and months content will continue to be added. Now that the core of the mod is becoming more stable I can focus on content. Either way, thank you for checking out the mod! If you have any problems or would like to discuss features, feel free to join the RimRound discord:
If you are unfamiliar with installing manual mods please follow the instructions here:
https://rimworldwiki.com/wiki/Installing_mods