“Equal Milking” might be better actually.
Oh, wow, that covers everything all on its own.
Is the cooking station broken in the 1.6 version? Or are there any requirements that i don’t get? No bills appear when clicking on add bill… limited knowledge with debugging, i tried pasting an old patch from the github from way back but (not surprisingly) it didn’t work
Last I played rimworld, it didn’t have such problems that I could tell, but it is annoying to use with popular food/cultivation related mods, of which there are multiple.
I still hope that the mod gets partly bifurcated so that the primary weight gain mechanics can be mirrored on Steam and more easily patched/integrated into modlists by end users, or other devs. That would basically mean making the perks and more fantastical feederism elements a github-only thing.
I am 100% convinced that the mod will be very popular even among non-FA people among immersion-centric folk, or those that like extra body diversity, and might even get more volunteers pitching in to help flesh it out (pun intended). There’s so much potential yet to be uncovered.
Anomaly really could use some specific stuff, since the idea of regenerating walls of mutating flesh and various lovercraftian horrors immediately has crossover.
Yes, I want corrupted pawns that can eat the flesh walls…
If you are talking about the jumbo meals the mod adds, I haven’t had any issues with those (other than my colonists gleefully eating an HE shell of a meal), just keep in the mind the large meals are locked behind a research if you haven’t checked the research screen yet. I was playing vanilla other than this mod though.
If you mean the ultratech cooking station…
It’s only for the Gluttonium stuff, so you can only use it for stuff which requires Gluttonium.
Not entirely surprising that these are issues, but things worth noting:
- Revia from the Biotech version of the Revian Race mod don’t get access to the Heavy Revian perk and instead use the one for humans (the mod makes them a xenotype of humans instead of their own race, so entirely makes sense).
- Xenotypes that make use of the “Body Size Offset” stat added with Big and Small Framework/Genes generate with the correct sprite for their weight with the correct scaling, but their sprite will never update if their weight changes to another stage (notably seen in any of the Big and Small Xenotypes that use the “Soul Power” gene to scale their body size based on souls consumed). Their sprites do still scale properly and dynamically in response to any changes in body size, so that part at least is working fine. (Honestly, amazing that it works at all together.)
Biotech isn’t a consideration of the mod, so it’s totally understandable that these cause issues. Honestly, though, it’s kinda surprising how well Biotech plays with it to begin with. Definitely the expansion I would most recommend to pair it with (though Royalty and Ideology also add quite a bit of flavor for RP).