[quote=“chillmistressfreia, post:3, topic:1071”]If I want to make a very large sprite as an event, and display the whole thing at once, how would I go about that?
The $ flag on a file name only makes RPG Maker VX Ace use each approximate 1/3x1/4 of the file at a time, animating it like a character when it moves.[/quote]
This is where the limitations of the engine start to creep up…
The way we make large events that don’t move, like doors, or ‘$BigMonster1’s is by placing our image in 1/12th the space of a sprite sheet. 3 across, 4 down. You then place an event, and in the event editor window, select the image in your sprite sheet. In the little ‘Graphics’ pane it should show your sprite. Then in the Options pane (directly below the Graphics) you must uncheck ‘Walking Animation’ and check "Direction Fix’ so the sprite cannot move.
This is a big waste of sprite sheet space, but you can put multiple big sprites on the same sheet and reuse those. Take a look how $BigMonster1 and $BigMonster2 are laid out.