Sela the Dragon Lady (Demo v1.1 - New Orchard level, weight system, and more!)

Played the new content. It was overall good! Loved the music and Coffeecakedemon has done a wonderful job breathing life into Sela.

My only major criticism is that the cavern level is too dang dark! My screen at time was awash with dark brown and black so much so I really struggled to find my way forward. The tower at the end where the fourth sun gem is, it took me like 10 minutes of searching to find the cracked wall to break just because of how dark it was. This is only exacerbated by the low-poly art style; many of the wall textures merge with one another, adding to the disorientation.

There’s a jump to be made here… somewhere…

I’m currently ascending a tower. You’ll just have to take my word for it.

Woe betide anyone who is playing this during the day where there’s any ambient light in the room. It’s particularly egregious right at the start when the player isn’t clued in on needing to charge and smash through the cracked wall at the top of the pillars, along with the tower.


Darkness issues aside, I enjoyed the weight gain, although it would be nice to somehow indicate that Sela has reached her max weight. Something like she emits a small belch to signify that she’s full or her footfalls sound heavier with her increased mass.

Overall I still enjoyed my time with the game as it does hearken back to my PS1 days of exploring the nooks and crannies of voluminous 3d levels.

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