Not entirely sure what to put here yet. But I’m learning Ren’py to try and make a game!
Aside from not being an artist, writer, game designer or anything close to any of that, I’d like to share what I have until now!
Mostly just been trying to get everything working, so I’m not completely sure if there’s enough to really post here already, but here it is!
I see you are just trying stuff out. Whoa, that is interesting that the Mac version is so much smaller in memory than the other OS versions…weird. BTW: The mac version worked fine.
Looks like a pretty solid foundation so far! Only issue I could find was not realizing I had to click through when on a black screen with no text once or twice, but that’s a super minor thing.
This is very polished for a proof of concept! I didn’t run into any bugs. This is just a small thing, but putting the prices of the food items in the shop would be a good idea.
Yeah, I agree, I really didn’t have a good idea for the calculations on that at first, In the meantime I found what I needed though, so that’ll be fixed asap!
Okay so, I’ve been working on a next version with, so far, just more thought out mechanics (like: calculations for weight, a sort of ‘time’ system, a neat little information thing on the top right and… basically some stuff to make my life easier furher along the line)
Also been starting to try and actually write a bunch more events and ‘routine’ actions, though these are staying a bit more behind because… well… my time mostly went elsewhere (see mechanics)
As I don’t really have a set date to release updates or… a real planning in general really I’d like to put a little poll here regarding said update and any following.
How should I update
Whenever there is something new(-ish)
When you think it’s ‘ready’
When there is ‘enough’ more text, we don’t care about mechanics
Just make a proper planning ya lazy bum
0voters
After this update I’m also planning to put some more polls in regarding possible features, characters and more.
I have my ideas, but I think it’d be nice to make some parts with good input from the community