And, in the meantime, I have some more sketch stuff to show, plotting out some ideas for the different weight-dependent interactables that could pop up along the way in this game.
If any one would like to know more bout any of them (or suggest some possibilities yourself!), feel free to do so!
I will also elaborate some on the see-saw enemy at the top there, for one. Core idea to it being, of course, that jumping on the opposite side will launch it up, before it comes back down to launch you to greater heights; BUT with an added color variation that comes down on the other side, so you must move out of the way to avoid being damaged by it