Something I’ve wanted to make for a while is a 3D version of RimRound (because… yeah).
And while I’m something of a novice I have been wanting to code a job queue for a while and got to work. The gif below shows progress so far (about 3 days as of posting).
what free time does to a mfer
As a base I’m using @fatonymous’ Fat Haydee as a placeholder, but I’ve already begun making it unique to the project. They move independent of player input right now but setting jobs per pawn will be added soon.
Right now it has:
- hunger + energy
- both deplete based on the job
- wg with blendshapes over time after eating
- basic digestion/ fullness (they gain weight within a determined range of fullness)
- speed based on weight
- collision size related to the nav mesh and each other based on weight
- sfx
- resource collection and allocation (appreciating ideas on how power/ money might be used so feel free to add below (game starts you with only one pawn, with an expensive option to buy more later is one I have already))
- idling
- camera switching/ first-person mode
What I want to add:
player-driven job allocationadded- social need (robot-hockey idk)
- shop/ research menu ~ in progress
placeable elements (including conveyors and machines to improve food quality (they’re robots but can’t cook anything that doesn’t involve a microwave))added with room for expansion- animations (walking, job interaction etc.)
- physics bones to skeleton
- progression ~ in progress
- a better name
I really enjoyed my time playing Spacethumper by @Chubberdy (go play it), and really like their “weight as resource” mechanic, and figured a unique mode for a different way of playing could be added.
Might setup an itch when I have more elements implemented. Will make rolling out versions easier too.
Stay tuned?