So this is my first time using this to actually share an idea…but heck it! It’s been on my mind and I wanna make it real someday since I’ve slept on game design for long enough! >:D
Basically…I’ve talked about it to my boyfriend before but I want to try and make a platformer-like game with fat and inflation in mind with the mechanics! Nothing too huge story wise but I was thinking of this femboy fox named Shainu who had his fox bee boyfriend named Ville get captured as they both try their best to reunite with each other! (might get more creative with the story, still a WIP)
(I haven’t made much art of Ville yet that is his normal appearance, but I’ll most likely share it rather it be design art or in-game art)
There would be two characters you can play as, Shainu and Ville. Shainu is more simple but can get very massive compared to Ville! Ville can’t get as big as Shainu, but he’s a lot more quick to play and a bit “floaty” when it comes to platforming (though he’ll sink like a rock if you force him to float for too long)
I might change up some of this, but they play a bit differently from each other and have different attacks which can be used to fight against an enemy!
Gameplay wise I plan for it to be quite simple, you usual platformer with occasional enemies, level layout to figure out, a few boss fights, and the expansion mechanic!
There will be two types, fat making you take less health when hit and slowing your movement (though I’m thinking of adding something that can improve your speed at bigger sizes to help with platforming) and inflation which makes you more vulnerable to attacks but a lot less risk when platforming (I’ll for sure see if I can add an upgrade to improve your durability)
That’s kinda about it really! It’s a neat idea I’d like to try to make sometime whenever I’m able to find a good engine for making a platformer (I am pretty much in the dark when it comes to getting an actual game engine to make games ;w;') and hopefully some of you find it neat too! ^-^
Sounds good, if you want some advice, try making a very simple version of what you want, that way you can see if it’s possible to do and you can learn how to do it. Good Luck
ah heck! so sorry for the long wait uhhh!! I wouldn’t mind a composer if I do make it really far with this, currently it’s just been an idea while I try to find good platformer engines I can still get really creative with!
So I got a bit of an update on this, I’m thinking of using Godot as the engine for this game! Hopefully once I learn how to use it… I can show off some screenshots and maybe release a tech demo! >:D
I have also thought of some rewrites story wise, don’t know how to feel about having my boyfriend being the one captured… so I’m thinking of maybe having a looming threat over the island they reside at as they decide to work together or individually to stop said threat! Would also mean you can have both Shainu and Ville together like Sonic 2 and 3!
I’m hoping once I get the engine figured out, I can show some sketches and some concept art of the game mechanics =w=
I will give you a simple goal line that I plan before dropping a playable version for anyone to test out! 1. Get Advance Controls to work (stuff like body slamming, ground pounding, double jumping, etc!) 2. Implement Health Bar + Portraits 3. Program Enemies 4. Program Items 5. Program Attacks 6. Program Expansion Bar 7. Fat Sprites + Effects 8. Inflation Sprites + Effects 9. Design a proper Stage 10. Show off Tech Build!
Once I figure all of those out, I will upload it on itch.io for you all to test out what’s been made so far! If anyone here knows how to help out with stuff like that in Godot, PLEASE hit me up with a message because that would really help me out a lot! You’ll for sure earn a special star in my eyes! c:
I will let you all know how progress is going and share screenshots of what’s been made so far >:D
Not much development has been made yet, but I have planned out some features to expect for the game when it’s in a more completed state! If you wanna check them out, have a read! >:D
from reading the doc I would recommend looking into state machines if you don’t already know about them. handling all the different abilities and such without it would make a confusing mess if you ask me
this video explains fairly well why you would want to use them and how they work. this guy also have a newer tutorial on how to implement them
ah! thank you so much! Yeah I’m pretty new when it comes to making a game, this is my first time making something this different so any sorta guides and just explanations on how to code complex inputs is super appreciated! ^w^