Error: <<if>>: bad conditional expression in <<elseif>> clause (#6): Unexpected token '!'
<<if _KAScenario == 1>> Maia smiles eagerly. "Hey, heres a snack on me"<br> <<set $time to $time + 1>> <<set $Maia to $Maia + 1>> <<if $willpower < 5>> [[accept snack->acceptS]] <<else>> [[accept snack->acceptS]]<br> [[decline snack ->declineS]] <</if>> <<elseif _KAScenario == 2>> As you enter the kitchen, you notice Maia experimenting with a new recipe. She looks up and grins. "Hey, you can be my taste tester!" you feel as if you dont have a choice. <<set $Maia to $Maia + 1>> <<set $full to $full + 2>> <<set $cal to $cal + 250>> <<set $time to $time + 1>> [[Return to your room.|Dorm]] <<elseif _KAScenario == 3>> Maia challenges you to a friendly cooking competition. "Think you can beat me in making the perfect omelette?"<br> [[accept the challenge]]<br> [[decline the offer]] <<elseif _KAScenario == 4>> Maia is already in the kitchen when you enter. You strike up a conversation while preparing your respective meals. <<set $full to $full + 5>> <<set $cal to $cal + 500>> <<set $time to $time + 1>> [[Return to your room.|Dorm]] <<elseif _KAScenario == 5>> You walk into the kitchen to find Maia with two shakes, "$name take one please i got the amounts mixed up, im gonna head out to the gym now, bye bye" "oh, okay and get sweaty" you demand in a freindly matter as She nods and walks out the kitchen.<br> <<set $time to $time + 1>> <<if $willpower < 5>> [[you choose to drink the smoothie]] <<else>> [[you choose to drink the smoothie]]<br> [[mabye you should just put it away]] <</if>> <<elseif _KAScenario == 6>> As you walk into the kitchen you see Faith shake her head as she walks out the kitchen, Before giving you a smile. "what was that about" you say" "oh Faiths just cranky thats all, just bickering about chores." Maia replies you get a sense that might not be the truth... how odd. you still end up grabbing your meal.<br> <<set $full to $full + 5>> <<set $cal to $cal + 500>> <<set $time to $time + 1>> <<set $Faifat to $Faifat + 1>> [[Return to your room.|Dorm]] <<elseif _KAScenario == 7 && $week >=1 not $MaiaScene1 >> <<set $MaiaScene1 to true >> in the Kitchen Maia joins you and sits besides you "so how are things coming along, i think your settling in very well" She says "yeah my flatmates are rather nice and its been good getting to know you more." You reply back "thats sweet isnt it, speaking of which if i get any extra pasteris ill give you some since its oddly refreshing having you here." "thanks" you reply, Maia continoing to make her meal. and as for you, finish your meal and you set back to your room.<br> <<set $Mbag to $Mbag + 1>> <<set $full to $full + 5>> <<set $time to $time + 1>> [[Return to your room.|Dorm]] <<elseif _KFScenario == 8 && $traybrownies>> You make yourself the usual, you also see Maia grab out one of the last peices of brownies you lot had baked before.<br> [[Return to your room.|Dorm]] <<set $full to $full + 5>> <<set $time to $time + 1>> <<set $Maia to $Maia - 1>> <<set $traybrownies to false>> <<set $Maifat to Maifat + 1>> <<else>> You find Maia reading in the kitchen. You decide to leave her be and grab your meal join her for a peaceful moment of companionship.<br> <<set $time to $time + 1>> <<set $full to $full + 5>> <<set $cal to $cal + 500>> <<set $Maia to $Maia - 1>> [[Return to your room.|Dorm]] <<endif>> looks like a random kitchen event that was not broken before is now broken?
this looks like a fairly key occurrence that will break often, and Iām too much of a n00b to find your typo in that chunk, anyone else notice the typo? if they do we can fix the bug in our own copies of the html file.
edit: I also foolishly overwrote the prior copy of the game with this copy, so I canāt even compare the two chunks between them
Error: <<set>>: bad evaluation: Unexpected string```
```<<set _Firsthotdog = "These hotdogs taste great you should get yourself one.".">> <<set _Secondhotdog = " but you would thank me for getting you both." "Thanks, Bonnie. Let's give it a try." You unwrap the first hotdog and take a bite. The flavors burst in your mouth.. the hotdog is incredible but your not sure if she knows what shes on about "Wow, these are really good," you remark between bites. Bonnie grins, watching you enjoy the hotdogs. "Told you so!".">> <<elseif>> <<set _Firsthotdog = "You should get yourself one.".">> <<set _Secondhotdog = " but i know you enjoyed them last time so i got you two." "Thanks, Bonnie." You unwrap the first hotdog and take a bite. The flavors burst in your mouth...The hotdog is really good but mabye not enough to get two">> <</if>> <<if $Bonnie <=0>> you kept quite however, Bonnie grabs your hand leads you over to the stand, where a friendly vendor is grilling up hotdogs with an enticing aroma wafting through the air. "yes can i get one," Bonnie explains, "<<print _Firsthotdog>> "Thanks, Bonnie, but im good for now." She unwraps the hotdog and takes a bite. After finishing the impromptu snack, you both decide to head back towards the bus stop.As the bus nears the campus, Bonnie turns to you with a smile. "Thanks for hanging out today. It was really nice." You return her smile warmly. "I had a great time too, Bonnie. We should definitely do this again." "Absolutely," she agrees with a nod. You both get off the bus and head towards your respective dorm rooms. As you settle in, you can't help but think about the pleasant afternoon at the cafe, the friendly chatter<br> <<set $willpower to $willpower -1>>```
Pretty great so far and canāt wait for more content. I am hoping for more detailed PC descriptions for different weight stages and maybe a way to pick a body type/fat distribution. It is understandable if the latter is too difficult for this game though.
Sidenote; thanks for not detailing face and neck fat. lol
I will include dynamic descriptions relating to the players weight where I can, as I am planning to include further descriptions in the gym for a future update,
Furthermore I have updated the game, The player can now choose to join a club after speaking to Faith at the Academics
The event with the one chick in the cafeteria doesnāt work properly now. Sheāll show up and ask to meet at lunch but then sheās not there. Acedmy scene seems to stop triggering after a certain point, or I just got really unlucky after getting it a few times.
Yeah, thereās a good couple problems now, going out with Maia and Bonnie stops working way sooner than even before, I barely get gym events now and the lounge events also donāt seem to trigger for me. Itās just how I experienced it, of course.
I believe I have fixed the academy bugs, and now the player should get the lounge events. For the gym events however im not too sure as you need to choose a specific option when confronted about getting soft in the kitchen, this should have faith offer to join you for the gym.
Iāve added a small text from the game into my original post if that suffices.
Thanks for the feedback !
New update! : Bugfixes/tweaks, 1 new scene when walking in the park, 1 new description when shopping with Bonnie, 1 new scene with Bonnie, 1 new description in Netball club, 1 new description for Swimming with Bonnie, 1 new description in the lounge, 1 new description when revising
Enjoying it so far and looks like thereās some weight gain for the others now. So far Iāve gotten Faith looking softer. Any hints as to how much has been implemented so far?