Hello Weight Gaming!
I have spent the past while working on a mod that seemed to be missing in the Skyrim modding ecosystem. A framework built around stuffing and fullness!
Features:
- Configurable fullness system
- Different fullness states
- Visible morph changes
- Digestion system
- NPC support
- Player and NPC fullness are tracked independantly
- Fully configurable MCM
- Public API for mod authors
- Optional Winterweight integration

What can I do with this framework?
Different API calls exist to add, remove, and read fullness, as well as play sounds. For instance, you can create a spell with a script that adds to the fullness value. With the Overstuffed setting enabled in the MCM, your character will take damage proportional to the amount set per fullness amount. (95 fullness > gain 30 > take 25 damage, 125 fullness > gain 30 more fullness > take 30 damage > now at 155 fullness total)
This is compatible with Winterweight?
Yes! With the patch, it will add a new MCM menu that lets you modify how much each fullness adds to your weight in Winterweight. Modifying this value also applies to how much NPCs gain if you have that option enabled!
Can I modify the morph that applies when I eat?
Yes, if you’re using a mod that has a custom body, such as Devourment, you can change the morph in the MCM.
What are your next plans?
I plan to make a mod that adds NPCs that attack you by adding fullness to your meter next. Eventually I want to add an entire RPG system based around being in the different fullness states, then expand to quest mods.
From what I’ve tested in both a bare-bones install as well as my personal modded game, it appears to be stable and working. As a 1.0 release however, I welcome people trying to break it or report bugs. I completely encourage anyone that wants to make mods based on this framework to do so, so feel free to ask any questions.

