Sneak Feast - Demo release!

Hi all! I know it’s been a while but the holidays just came one right after the other. I hope everyone had a Merry Christmas and all that jazz, and will have a great approaching New Year!

With that being said, I’ll have to apologize to being slow on updates, even with holidays I should have been more prompt about where things are with the current project, so I figured I might as well get started now than later.

This leads into why things are delayed. Life’s been getting busier for myself and my partner in crime DomFox, either with work or other projects, so we agreed to pause on development until things cool down for the both of us.

Initially we were planning to develop an “expanded” version of the demo in the current engine, just more maps and more story content. As we went along, however, we decided it might be best if we put all this effort into a new engine that could give much more freedom on what to implement into the game without the constraints of an RPG maker engine. All the suggestions in this very thread from you all attest to the kind of potential this game can have! We feel it’s best if we focused our efforts on porting our systems on a new engine and building on that earlier rather than later.

What does this mean for the game? It means I can’t say when it’ll be ready. All I can say is we’re pausing development until we have more time on our hands. When we DO start up again, we’ll be doing it in a new engine (something akin to GameMaker or Godot) that can handle this sort of game easier than jerryrigging an RPG engine to make us do what we want in the first place.

I won’t be able to do weekly updates anymore, but I will keep in touch when something is made or new developments happen. In spirit of that, let me post some WIP stuff that was in the pipeline.

noir_s
noir_sl1 noir_sl2


Here’s Noir, she was going to be our alternate character to play as for the campaign that I’ve been teasing about. She would be a “rival” to Leblanc but eventually team up against a greater foe. She’s not quite done except her size 1 animations. While discussing a new engine we talked of graphics, and with a new engine means less limitations on sprite and palette sizes. I believe these limits can help keep a game uniform in its style, but if we did decide a new look then more sprites would be a “waste”, so to speak.

Anyway, thanks again for all the interest! As I said I’ll still be around, I just won’t be updating weekly as before. I’ll still answer questions as they come, so don’t be shy! Thanks again for your understanding, and I do want to be clear that this project is not dead, I will make this a finished game! I just need to clean off my plate first of other responsibilities before I can completely dedicate my time back to this project. Thanks again for all your enthusiam and praise over the months, and such enthusiam is what keeps me motivated to get this game done when the time is right. Happy feastings, people!

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