Hey there, Hoodah here. This is collaborative project between myself and Dom Foxley submitted for the 2019 Fat Fornite Game Jam, which got 4th place! Thanks to everyone for all the enthusiasm and support!
I plan to update this thread with more substantial news when available. In the meantime, if you would like to support me and check on piecemeal updates on the project, you can check out my Patreon: https://www.patreon.com/thehoodah
Sneak Feast GameJam and Godot versions:
Windows: SNEAK FEAST - 2019 by pumpcon
Extract the .rar and run the .exe to play.
Arrow Keys/WASD - Movement
Spacebar/Enter/Z - Action (Eat food, use Hiding Spot. Must be facing UP to interact with Food or Hideyholes)
Esc - Open Menu/Quit to Title
UPDATE: 4/5 Better late than never; the Gain Jam demo for Sneak Feast is now hosted on SNEAK FEAST - 2019 by pumpcon, along with a standalone version in Godot featuring extra levels!
MAIN GOALS:
These are the minimum features we plan to include for our next release of this project:
- New and multiple maps as part of an overarching Story Mode
The biggest feature weāre working on is more maps in general. Weād like to have a campaign with a complete story about not only our star, but the world he lives in, and why all these food comapnies are off to sabatoge one another in such cutthroat competition.
With new maps, of course, meansā¦
-
More Time Attacks
To help replayability and for players to practice maps they may have trouble with, weād like to have time attacks for each new map made. Another challenge of making these new maps comes from our next featureā¦ -
New stages of Growth
Everyoneās favorite feature, Iām sure. If weāre gonna have characters more than 3 squares wide, weāll need to design maps that can accomodate such width. But to keep things interesting, we want to have more than just tons of guards running around to keep players on their toes, weād like to addā¦ -
New Obstacles
Weād like to have more for players to think about than just guard routes and hidey holes, so features such as cameras, floor sensors, and more may be included to keep things interesting from map to map. And once players conquer all these challenges, weād like to keep then playing while we work on our fully realised vision of the game, so in that regard weād wantā¦ -
Post-game content
While time attacks are fun and all, weād like to reward players for their dedication, so what better way than new challenges, features, or galleries to admire after allās said and done? As a teaser for what post game content can mean, hereās a little something in the works as wellā¦
SIDE GOALS
We have a bucket list of features we would like to include, but may or may not due to time constraints.
- Sneak Attacks from Hidey Holes
- Ways to debilitate/remove Guards
- More types of Guards
- More Game Modes
I think that about covers it. Iām going to try to have something new to share every week, on Wednesday, whether it be new map tiles, concept art, or whatever else is ready to show off to the public. Thanks again for all the support, even after our limeight in the game jam has ended!