Are you trying to start the quest? In order to do so you need to progress with the mob quest enough so you can complete the flashback side quest. I think it also helps if you do the waitress quest?
I forget, but if you do everything you can in bad borken the ufo quest becomes possible
Hi, Iāve already finished the sewers mission and now Iām in the first port and I donāt know what to do. Can someone help me out as a guide on what I should do next? By the way, Iāve already talked to the girl that the male protagonist of the game likes, but I donāt remember her name.
I donāt know if I can throw this one here, but I just found an interesting video on the Internet (clip? Oh, this English) for this game from Volt Jolt. (How the channel has grown in a year.)
Hi, I have a request. Can someone tell me what the heck I have to do in the haunted mansion? I already fed the demon with the monster slime, but I donāt know what to do anymore. So can someone tell me what I have to do? I would really appreciate it.
As a recall, you had to go to the gardens to recover the sacred fruits. I donāt really know the correct ,chronological path but you dived under the sea to get some clues too, and ventured into the basement. I donāt want to sound cocky, but if you listen to the dialogues it should be clear where you need to go next as i rememberā¦
You always have the option to look up the quest journal too, and if you go back to Emmie/Esse she should give you a hint every time as i remember. I pretty much like to explore everything in games, so if you are the opposite it is possible that you missed an entrance to another map maybeā¦
( Sadly i dont have any save files.)
The most important thing is to open a botanical garden with apples for pies that are prepared in the kitchen. The demon must regurgitate the key. I donāt remember exactly, but it happens when you pull the button from the elevator that is located in the basement to the north. The key is under water. The diving suit is located in the east in the basement.
I donāt remember exactly, Iām talking from memory.
You can find them at the goblin brewery, except for the last contest which only happens during the festival at the end of the game if you completed all the prior burping contests.
Hi everybody! Iām playing through Some Bullshit again from start to finish, and I believe I never found a way to interact with the sparkly window near the docks in the capital. Does that have a use?
The map of the city and the sewers are aligned, so you can find a shack in the sewers that is directly below the warehouse with the sparklws. The door to it is closed though, and thereāsno way to get there in-game. From āInterrogation Timeā we learn that the criminal the Inquisition was looking for wasnāt in the slums, but had a secret hideout in the sewers just below the docks. So basically the criminal Clara āinterrogatesā reveals that his and his accompliceās hideout is āthe place with the sparklesā in SB
This is true, but I will say that Interrogation Time came much afterward and the shiny sparkle was there as a meta joke. It simply was never planned to have anything there and the player would wonder if there was.
This is a bit of a strange question that Iām not sure if itās been answered, but what version of RPG maker did you use to create this? Iāve been wanting to create my own game, and not sure what version to buy. This game is pretty good so Iām using it as a general guide on what version to pick.
80-90% of modern RPG Maker games are made with RPG Maker MV or MZ (an upgraded version of MV that adds a few features but also loses compatibility with some MV plugins); thereās a newer version - Unite - thatās a complete mess and requires the Unity editor to work with, while other games still use the older RPG Maker VX/Ace versions, which use a different scripting language for plugins and donāt really support widescreen resolutions, or HD in general.
Some Bullshit uses RPG Maker MV, which is a pretty good starter choice anyways. Itās a bit dated, but it has a huge library of free plugins to extend the functionality of the engine if you want, and learning how to make your own isnāt that difficult as the scripting language is just JavaScript. However, youāll probably find that once you start with any version of RPG Maker (other than Unite, but even very old versions like XP) and get comfortable with creating maps and events, most of that knowledge transfers well to other versions of RPG Maker, even though some tools certainly change and some functionality only exists in certain versions - picking a specific version isnāt as important as just learning what you can do (and how you can do it) with the engine.