Some Bullshit - Stuffing Focused RPG Maker Game

What I mean by “hunger” is that, from what I can gather of what people have talked about here, the rewards for going purity are two refillable/reobtainable items, one that completely refills mana and one that completely refills hunger. This is what you lose out on if you don’t go full-purity at the start. I’ve also seen somebody mention that there’s a similar item for Pro specifically that hurts him but also buffs him, but I don’t know if that’s associated with purity or not.

Because there is no documentation on this game (and because some people talk deliberately obscurely to avoid spoilers, which is fine, that’s probably the correct way to handle it), I don’t know much about these items. Everything I just said COULD be wrong, I have no way of knowing.

But people have made it pretty clear that these are the two things you won’t get.

So I asked, just to confirm: there is no way to get everything, right? You can’t.

Then you said this:

There is a special item you can get if you have Emmie not drink the bad beer in chaoter 3, but literally no one has ever mentioned it, so I didnt even keep up the mechanic to have it refilled for the rest of the game.

And there was a bit of a misunderstanding. Because “I didn’t keep up the mechanic to have it refilled” sort of implied that the item was broken somehow, and would stop working after a certain point. Or at least that’s how I read it.

Understanding that it’s a refillable keg, and that future bars don’t support it’s function, makes sense now that you explained it. But I didn’t know that. I was thinking that it was some sort of, I don’t know, usable item in the game with a lot of charges or something, and it wasn’t fully implemented (and that you were lagging on fully implementing it because nobody was visibly picking it).

I apologize for the confusion. We talked past each other, I think.

So update about this, after you said you couldn’t find anything, and that this SHOULD fix it (It didn’t, as I stated I even went way way further in the story and it still didn’t work) I started wondering what was going on and I tried to go in all my other saves and they all had the same issue as my current main one (Unlisted video example: https://youtu.be/v2EeJKshXC4)

HOWEVER, after doing that I was wondering what was going on, why would it affect every single save files ? So I tried to nuke my game files and redownload all of them, and now the save function works again for some reasons.
I still do not know what caused this at all, however it seems that re-downloading the game and replacing the files back fixed it, because saves work again now.

I would like to tell you what happened here, but I sadly have no clue… It might’ve broke when I moved the folder in another drive or something a bit ago? Either way, sorry for the inconvenience.

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The item for Pro you mentioned isn’t purity related, I have it in my Full Gluttony save file
(Sorry for the double reply, tried to delete my first one to avoid spoilers, but its still possible to see it apparently, didn’t realize that, I’m fairly new to this website)

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I appreciate the information, and I also appreciate the deletion of spoilers.

In exchange for the help, I offer you this information: if you click on the gear symbol when you’re writing anything to post, it will let you blur any part of your text as a spoiler. Or you can just use the [ spoiler ] [ / spoiler ] tags manually.

Is there an item that also refills hunger, or was that a mistake? Someone mentioned there was a special reward item for refilling magic and a special item reward item for hunger: I had assumed the keg you got from not drinking the skunked beer would BE the hunger item, since it is beer, and not, you know. Something more overtly magical. Does such an item exist?

The issue is that you can still read out the editing history, which doesn’t show these spoiler tags. I don’t know WHO reads edit messages, but you could if you want, however they don’t show the spoiler tags has hidden, its just pure text. Hence why I attempted to delete, but that also is just considered another edit on the website ahah
But ty ^^

Also personally idk the answer to that question, gonna need to wait until someone else answers, I haven’t played Purity yet.

Hello! I just started this game yesterday and I’ve been enjoying it! Unfortunately I’m stuck on the baking contest side quest. I can get the first one down easy and I get though most of the churro, but I can’t figure out what to do before the time runs out, can someone help me out?

Emmie being Emmie (+Pro with ponytail)

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What’s the theme that plays in the town near the mines, the ghost and ETV’s old home
I’ve been trying to find it in the game files but no luck

The save is from 1.0, but it works in the newest version after I replaced it with the same name as one of the saves in the new version.
File12 (from V 1.0)
File1 (same file but changed name in the v2.3 save folder to replace save 1 and worked)
GoblinFun.zip (57.5 KB)

Still working on that cripplingly autistic review that’s longer than most research papers, that you definitely won’t read and will definitely hate. I wanted to try and see as much of the game as I could before I did gave it, so it’s informed critique.

That being said, and you’re probably already aware of this but I’m reporting it anyway: I ran into a rather large bug.

IF you didn’t do the backwoods ski quest, but return to the snow town later, the game WILL let you do the sequence, and it will even remove people who weren’t supposed to be there from your party during certain scenes (which sort of makes sense, but also sort of doesn’t, because you’re coming back to do it now, right? In theory this should be doable with everybody).

However, skiing the run, finding the skeleton to the right, and then coming back to the area with all the skiing slopes seems to reset the flags in the locale. It puts you back during the actual skiing competition on the last step of the event, with Emmy overbloated from drinking all the remaining beer, and primed to cause the avalanche. You NEED to talk to the skiing guard here before ‘advancing’ with Emmy if this happens, otherwise it appears to make a kind of soft-lock for this quest. However, if you do talk to him first, the game will… sort of, eventually, work it’s way out of these issues. You need to replay the last few parts of that main story quest, but it eventually takes you off-rails and you can finish this side-quest out before going back.

This also explains something else I didn’t realize until I did it, which is that Pro references this event on the laboratory island when you encounter the Things, but it’s entirely possible to not do this event before you do the lab. So he’s talking about an event the player hasn’t seen yet.

Doing this also seems to trigger the cave bear scene much later than I think the scene was intended to happen, but I can’t tell without deliberately testing in another playthrough. Maybe the cave bear scene was supposed to play here later.

Either way, that’s a pretty big bug. If it wasn’t for the specific pop-ups that say “X is being removed because they weren’t here for this,” I would assume you WEREN’T supposed to get here and do this later, i.e. if you miss it, you miss it. (According to the memory crystals, there does seem to be at least one or two scenes that are permanently missable depending on your choices, and the alternative isn’t shown as a picture or viewable event.)

But you can come back and that party removal pop-up exists, meaning this was intended as a quest you could do later. So I wanted to mention it. It’s quite scrambled.

Diablo 2: Tristram is the song you seek?

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I’ve got a question, because I’m not sure if it’s a bug or intended.

I have two save files I’m running, just to try and see all of the scene variations I can. And in both of them, Emmy seems to eventually lose the ability to have her overworld/walking-around sprite be visually changed by fullness.

In the beginning of the game, feeding Emmy food causes her sprite to change, her stomach visibly bulges and she becomes larger and rounder. And walking causes her to lose fullness over time, meaning she eventually ‘digests’ whatever you fed her, reverting her back to normal.

However, after a certain point in the story, somewhere around Nordhaven or the lab maybe, she seems to lose this. You can buy food items and completely fill her up, but her overworld sprite will never change again. Certain cutscenes and story events can temporarily force a change (which naturally goes away quickly due to the step mechanic). But it doesn’t seem possible to invoke deliberately after a point. Even taking the party to the cafe doesn’t cause Emmy to change, just Clara. Her belly is large in the cutscene, but the instant it’s over, she’s skinny while Clara is not.

It’s kind of disappointing for this to hapen, seeing how little fetish content there is between scenes and events, so I was wondering if this was a known issue, or if it’s deliberate. And if there’s some fix for it, I’d love to know.

Also, something that I ‘KNOW’ is a bug:

When visiting the villa ruins and viewing the first “back in the day” memory to try and locate the key, choosing to vore the assassin will cause the scene to play as though the memory is being reviewed at the Capital, with Emmy chiming in and commenting as herself, not an internal voice, and Ellie ALSO commenting, even though she wasn’t there at all.

That’s definitely not intended, because there should clearly be two versions of that “memory” to play. The original we see first, and then the ‘review.’ Currently that scene only plays the review version.

[EDIT]

Another definite bug: during this memory, there’s a dialogue box that’s supposed to stop you from walking into the bath, “No time for a bath now, dinner is served.”

However, the potted plant directly north of that dialogue trigger tile isn’t solid. You can walk right through it by accident, which allows you to not only get in the bath, but walk out-of-bounds, because the wall here isn’t solid either.

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IIRC that part was sort of given up on at some point in development due to how it was implemented being a repeating factor that needed to be reapplied every update

This is correct. As I learned how to make cutscenes, I realized that it would be very hard to tell a narrative and having the player control the sizes of the girls. It was sad to see it go, but I felt cutscene wise it made things a lot more consistent and therefor better. I apologize about thetime between scenes, but I have a lot of scenes! A little break between them I hope makes the scenes better. Lastly, end of game lets you set the sizes however you want.

Apologizes on the flashback cutscene. I have no idea where or why Ellie keeps piping ip. I couldnt get it to trigger on my dide and its like 1 or 2 pieces of dialogue so I kinda dont care. Same with the walk through walls, though that is actually fixable.

For the bug with going back to redo the Thing quest… eh. 5 years later first time someone noticed, I’ll chock it up to unlucky. Thanks for mentioning it, but I dont feel it deserves a release just to fix that.

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I would prefer the inconsistency, honestly. Part of what makes Gumia by Grimimic so good is the ability to alter sizes for the characters. Grim did the math, realized that 99% of an RPG is spent either fighting or walking around, and so invested a lot of time and effort into making sure that the fetishes (expansion, weight gain, inflation, BE, ect) were present at all times during those two activities. He completely reworked the RPG Maker engine to support larger and more detailed sprites, specifically to serve this purpose. And I don’t think it was wasted effort for him to do so. It’s literally what makes Gumia so good.

I’ve got a section in the review I’m working on for Some Bullshit where I bring this up, but by comparison, the fetish content here is… actually really scarce, comparatively speaking. You hang your hat more or less entirely on scenes, and to be fair, you do have a lot of them, I agree with that. But SB is still an RPG, so you still spend 99% of your time either walking or fighting. And the fetish isn’t really present in either of these activities.

Because SB is a first-person battle view instead of a spectator/referee battle view from the sidelines, we don’t get to see Emmy repeatedly fatten up and slim down during fights when she eats and then digests fullness into mana. If it were a side-view style, we could get content similar to what it looks like when fighting Possessed Emmy in the laboratory, and force-feeding her pies. But it’s a first-person view instead, we never see our party during battle. So the fetish doesn’t exist at all during fights.

And when walking, the sprites are smaller than Grimimic’s modded ones, but at the very least, they DID feature the ability to stuff Emmy with food. Which made stuffing Emmy with purchased food and walking around with her the main source of fetish entertainment between scenes. It wasn’t EXTRAVAGENT, but it was something. It was nice, a logical and assumed-to-exist feature of an RPG about stuffing.

I understand there were technical difficulties involved with maintaining it. But I would argue that it was worth maintaining, and I would hope that if you ever commit to a “this is the final update, for real this time” update, you would consider putting the feature back in for the rest of the game. Since after that point there would, of course, be no further updates that could break it.

Also, and I don’t want this to sound insulting, so please don’t take it that way. But “you can turn it on in the postgame” feels like a pretty huge cop-out. Being able to assign a size to Emmy or Clara after the game is beaten feels pointless, because the game is already over. Why would it matter at that point? The adventure is already over, there’s nowhere left to walk to. We’re not wandering around or exploring the world anymore, it’s done. There is no New Game+, as far as I know. If you’ve beaten the game but are still hanging around in your save file for fetish reasons, you wouldn’t BE walking around and “admiring the view,” you’d be hanging out in the memories hall and repeating those scenes, wouldn’t you?

For it to have any value, you’d basically need to start the game with it. Personally, I’d rather have Emmy and Clara not be consistent between their overworld and cutscene states at all, but both of them have fully-functional size changes with multiple stages and upgrades. It even feels like you flirted with the idea later, by giving Clara the ability to expand her capacity a few times and thus become larger when visiting the café, even though she technically has no fullness, unlike Emmy.

I don’t care about consistency in cutscene transitions. I care about the fat women. Stuffed belly = good, more stuffed belly = better. Less stuffed belly = sad.

Grimimic actually implemented a similar system in Gumia, to what you’re describing for your postgame. But in Gumia, you could find key items hidden around the world that would set different characters to that associated appearance when used, and the items could be toggled on and off in the pause menu at any time. So he made it an ongoing scavenger hunt/quest reward thing, where you slowly earn the ability to toggle all the different sizes and appearances for the characters as you play the game. I felt that was a really good idea, personally. He made it a featured mechanic of the game.

(I’m not intentionally bringing it up over and over again, but Grim did some pretty interesting things, and the games are very similar, so the comparison is natural.)

Also, I understand about not wanting to update based on minor bugs, I wouldn’t either. I’m just reporting things that I find to try and be helpful. If you want me to stop, just let me know.

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I understand your position, I really do. Grim made an excellent system that really ties the content of the game with the gameplay. I was also there as Grim built out his battler system and how much effort it took to create that content. You would not have SB if I committed to that system. I wouldn’t have even bothered starting. Grim pretty much stopped working on his game for two years because of how miserable it was to create that side profile battler system. From your post, it sounds like it paid off, but I personally don’t think it is worth it.

To that point, I fundamentally disagree with your position. Just because it’s a fetish game doesn’t mean the fetish is in your face the entire time. In fact, the best scenes are where I restrict it. I tempt and taunt by having Emmie or Clara ALMOST get what they want, but delay it. I delay it until you sit through my story, deal with a puzzle, beat a boss etc. This means when you get to the fetish scene it feels earned. Its a real reward. The problem with fetish content constantly thrown in your face is that if you are the average male, you will finish what you are doing and stop playing shortly after. You will never progress and never see more of the game. Why would you? You get what you need immediately for low effort.

And my last point about this is that it isn’t just “cutscenes” impacted. Its every sprite change. Anytime Emmie falls over, any gags with her popping out of a bush with binoculars, story beats where I need the player to look a certain way, RPG Maker dev tricks where I swap out a player model for a npc model… all of those would break immediately. That’s why you get it at the end of the game. After you get to see the game for what it is, as intended, you can break it to your hearts content. And I think many people disagree with you as well. If Emmie’s sprite was flickering all the time, I would absolutely get bug reports saying that it’s broken!

I appreciate your reports, you don’t have to stop. But I am working on other things, so I am trying to focus on the new rather than the old. So I probably won’t do too much to go back to SB and fix it.

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My opinion on this topic is wholly inconsequential, but dammit, I’m going to share it anyway:

I also believe that fetish content for long-form media (like an RPG with well-developed characters) is more effectively delivered in measured bursts, rather than being ever-present in the player’s face.

Even outside of specific fetish scenes, there are usually always undertones that link back to that spicy content in the form of character interactions, dialogue, etc. Like Nerds said, those moments serve to build tension and excitement, which further heighten the ultimate payoff of purpose-built “fetish sprees.”

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There’s a reason Some Bullshit is so well liked and so well defended and so well beloved. And it’s because this game is a masterpiece. Nerds worked hard, it shows. If it’s not your cup of tea, it’s not your cup of tea.

Every laugh, every song, every sound effect, every piece of art (Thanks Clinko) ever bit of it put a smile on my face and I enjoyed every single second. Fetish content or not.

I don’t think I’m the only one that feels that way either.

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I do have to say that, as much as I enjoyed the fetish scenes and all, what REALLY makes me love the game are the characters themselves, and their interactions with each other. All the funny gags with NPCs and even enemies in dungeons, all the metajokes (like carrying trash in your inventory, that one broke me). That’s what’s going to make me remember this game for a good while

The reason why I love this game is that, while fetish scenes are an important part of the game, if you take them away the game is STILL a good game, with a good story, great characters and fun writing. OBVIOUSLY the fetish is a plus, but it doesn’t have to be as prominent to me. It’s like… Some Bullshit is a “Fetish GAME”, while others like Sabrina The Hungry Witch are “FETISH Games”, you get what I mean? (No slander to STHW it has some great scenes, it’s just that that’s kinda all there’s going for it, at least at the moment, and I believe that’s intentional)

Also the Main 4 are unironically some of my favorite characters of all time, period.

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