The sprites in Spacethumper need a bit of an update for this new one, with the first thing I wanted to fix being the colors. The palettes I had were pretty bad (mostly because I didn’t even bother creating a proper palette, mostly just used what was in Aseprite’s default colors), so I’ve updated both the player sprites and the buildings sprites with some fresh, and more importantly better contrasting and readable colors.
For the pilot I’m keeping the skin tones the same since those were pretty much fine already, but the suit colors are all blueish shades instead of warm of cool mixed together, and no more pure white for the majority of the suit.
The buildings are getting a similar treatment, but with slightly darker colors so that the player character stands out more against them, as well as doing away with doubling up on line/fill colors (easiest to see at the top and bottom of the sprites below).