The in development sequel to Spacethumper! Our intrepid pilot finds herself stranded on the same barren rock, but this time with some assistance. Quite a few things have been changed from the first game, but the main aim is the same: use yourself as a (mostly) mobile battery to build up your base and figure out a way off the planet.
Bug reports are always appreciated, as are QOL suggestions and other ideas.
FAQ
What are the controls?
A and D to walk around, W to vent energy, Q to open the build menu, and E to interact. 53N has more tutorial stuff outside the cave.
Are there more weight stages than the first game?
Not yet! It’s a lot of work putting in a whole weight stage and I’m working more on the gameplay/story first.
Can you eat the slimes?
Nope, and no plans on putting that in.
What happened to the prestige system?
Turned out to not really work for what I want the game to be this time around, so just scaling up isn’t going to be part of the gameplay.
Is there a debug mode?
There is for me to debug with, not for everyone else. I don’t want to chase down a glitch that only happens when debug mode is enabled.
Will custom sprites be possible?
Eventually yes, I have a few ideas for how I’m going to implement them this time around, hopefully in a way that’ll be more user friendly (and will save me from having to explain how to get to the local appdata folder ad nauseum).
Changelog
-----V0.1.0
- Miners and steam turbines must now be placed on their respective nodes
- Miners can now mine metal and crystals simultaneously (where node placement allows it)
- Right clicking no longer teleports enemies to your mouse
- Right clicking opens building info menu instead of left clicking
- Added dialogue (portraits are placeholders for now)
- Added 53N to provide a quick rundown of mechanics
- Adjusted volumes of player noises
- Adjusted camera shake to have less intense but longer tremors
- Added music to test volume slider
- Added a few more gurgle sound varieties
- Added sprites for steam turbine 3, laser turret 2, miner 2, barrier 2, accumulator
- Accumulator is now functional
- Steam turbine 3 is now size 3
- Turrets no longer rotate into their own bases
- Turrets are now drawn in front of everything else for clarity
- Gauss cannons now functional (assets are placeholders)
- Settings are now saved
- Destroying generators powering buildings no longer crashes game
- Added two new characters and pilot’s new base sprites
-----V0.2.0
- Added in the rest of the weight stages (same 14 from the first game)
- Booster removed
- Research now requires resources
- Upgrades now functional and cost resources
- Reworked pilot energy values
- Adjusted slowdown with weight
- Replaced placeholder portraits (still no expressions)
- Added characters as npcs, talk to characters to switch to them
- Reworked hitboxes to automatically adjust npc hitboxes properly
- Reworked camera to allow smooth camera motions
- Legacy pilot no longer accessible
- Accumulator range increased
-----V0.2.1
- Mitigated crossing weight energy thresholds repeatedly while moving at lower weights
- Squash effects no longer stack
- “Advanced Mining” research renamed to “Crystal Infusion”, description text corrected
- “Gem Cracking” research renamed to “Crystal Cracking”, description text corrected
- Enemies no longer stopped by unbuilt platforms
- Upgrading (building in same space as lower tier) platforms no longer crashes game
- Elevators must now be placed on ground
- Elevator platform now moves towards floor player is on only when player is on a floor, and at regular speed instead of player falling speed
- Elevator platforms now correctly constrain themselves to elevator max/min height
- Player can no longer walk/float above elevators
- Player is no longer teleported to elevator platform when walking in front of elevators
- Elevator speed now only slows down when moving upwards with higher weights
- Arc field generators now functional
- Resource GUI updated
- Steam vent animation now pauses with game
- Camera now sits a bit higher
- Pilot’s base speed increased
- Mechanic’s base energy transfer rate increased
- Accidentally deleted code for drones and had to redo it, no idea if any of the values are the same as before
- Miner’s drone mining rate and damage doubled
- Miner’s drone laser cost increased by 50%
- Added indicator when off-screen buildings are being damaged
- Minor tweaks to pilot’s portraits
-----V0.2.2
- Drones now properly despawned when switching characters
-----V0.2.3
- Drone laser now pauses properly
- Drone laser no longer fires while in non-pause menus
- Metal/crystals no longer reset when switching characters
- Laser 1 damage increased to 5/sec
- Laser 2 damage increased to 10/sec
- Laser 3 damage increased to 20/sec
- Laser horizontal range increased to 6 tiles
- Laser firing arc increased slightly
- Green slime jump power reduced
- Gauss horizontal range increased to 7 tiles
- Freight elevator metal cost reduced to 4000
- All structure’s energy cost increased by various amounts (previously all were 50)
- Energy costs now shown in build menu
- Structure holograms now slightly more transparent
- Structures now have dust/sound/screen shake when fully built
- Increased energy transfer rate upgrade effect to +20% of base energy transfer rate per level and max level to 10
- Added resource capacity upgrade
- Elevators and platforms now deal with overhangs properly
- Several adjustments to the test map made
- Added elevator noises
- Added capability for stereo sound effects with falloff
- Added room transitions and capability to store associated room data
- Updated 53N’s tutorial text for characters
-----V0.2.4
- Fixed missing pixel and shadows on mechanic sprites
- Structures keep correct energy cost after exiting and entering a room with unbuilt structures in it
- Energy shield now repairs itself
- Going through a transition while menus are open no longer crashes game
- Metal/crystals stored in miners no longer resets when going to another room
- Clicking on completed research no longer pays cost
- Gauss cannon placeholder sprites replaced
- Cleaned up the background tiles
- Everyone starts in a cave now
- Gave drones sprites
- Accumulator no longer halves its own energy output
- Energy costs listed correctly instead of using metal cost values
- Base energy transfer rate increased by 50%
- Adjusted drone decceleration
- Made elevators quieter
- Replaced placeholder sprites for arc generators (arc2 still needs an update though, but it needed a placeholder to check the animation was working)
- Replaced placeholder sprite for spawner
- Added walls to the edge of the map
-----V0.2.5
- Miners no longer mine while game is paused
- Reactors no longer use up crystals while game is paused
- Drone now stays at fixed height to stop it from floating away when gaining/losing weight
- Decreased fuel consumption rate for fusion reactors
- Elevator being destroyed while riding it no longer softlocks game
- Being in a building’s menu while it’s destroyed no longer crashes game
- Player becoming too fat/hanging off the edge of the elevator while it’s moving now forces elevator to move down to nearest floor
- Hopefully fixed the issue with the check support script crashing the game, was unable to recreate this bug myself
- Buildings are now placed on correct layer when loading areas
- Implemented adaptive music
-----V0.3.0
- Fixed several issues with elevator audio inconsistency
- There is now a title/main menu screen
- Saving implemented
- Solar panels no longer work in areas shaded by terrain
- Building in cave disabled
- Resources must now be on screen to be mined with drone
- Fixed issue with reactors crashing the game
-----V0.3.1
- Build menu can no longer be opened on title screen
- No more softlock in title screen advanced audio settings
- Menu toggles now change properly on click instead of setting option on first click and confirming on second
- Drones no longer stay at level above player when moving downward
- Fixed support checking script, buildings can now be built on reinforced platforms and hab walls simultaneously/size 2 and larger buildings no longer destroyed when upgrading reinforced platforms beneath them
- Enemy spawn timer no longer advances on title screen and in cave
- Energy can no longer be gained/lost in cave
- 53N no longer moves when game is paused
- Game time saved properly (not visible but controls enemy spawns)