Alrighty, I’m going to be putting out releases on itch now because mediafire sucks. This also means all the patch notes and whatnot will be over there too (after this post), but I’ll still put a post here for big updates!
Changelog
-----V0.3.2
- Destroy menu now prioritizes buildings over platforms (no longer deletes platform behind when clicking on building)
- Elevator noises stop when paused
- Elevator platform heights now set to player level and default to moving down when not on floor level when loading/transitioning between rooms
- Added a event/cutscene manager
- Destroying buildings uses crystal build cost to calculate crystal refund instead of metal cost
- Created a short intro/tutorial section when selecting a new game
- Different characters now have different text colors
- Updated dialogue voices
- Updated 53N’s game mechanics reminder dialogue
- Slightly decreased pilot’s speed
- Decreased movement energy cost
-----V0.3.3 - Fixed research table not unlocking after finishing tutorial
- Replaced starting wind turbine
-----V0.4.0 - Fixed energy resetting when loading/transitioning between rooms
- Game no longer sends you to test room when starting a new game twice in a row
- Game no longer crashes when returning to main menu during tutorial
- Main menu now asks for confirmation before exiting to main menu
- Updated background and added parallax
- Text properly switches from intro dialogue
- Added expressions
- Npcs weight now constant between rooms
- added variable panting speeds
- (maybe) fixed issue with buildings acting as if they were shifted 1 grid space to the right when checking if they’re supported
- added blue (fast), orange (tough), and red (spawner) slimes
- revamped wave spawning
-----V0.4.1 - Miner dialogue no longer crashes the game
- Holding shift or space now prevents you from using the elevator